I'd like to see Ninjas and Time Mages![]()
I'd like to see Ninjas and Time Mages![]()
Last edited by yokan; 10-05-2013 at 12:09 PM.
Come to think of it Red Mage could make a very interesting high risk/high reward tank. Sword/raiper for base combat, melee based fire/ice/thunder spells for damage moves, and a setup of highly situational buffs/debuffs/self heals for mitigation. A regain for sustained damage, a short lived mass armor buff for power attacks, a debuff for toning down AOE spam, that kind of stuff.
Make it the hard to play but unstoppable when played right tank class.
Petition to lift the silly dye restrictions:
http://forum.square-enix.com/ffxiv/threads/91325-Petition-to-be-able-to-dye-unique-items
Just say NO to vanity slot restrictions:
http://forum.square-enix.com/ffxiv/threads/92307-Vanity-slot-restriction-concerns.....?p=1278591#post1278591
I don't even know what half of these entail! Maybe you could add a short description to your main post of each one? I'm curious to hear about all these different classes, as this is my first real MMO.
I'd love to see either Thief or Dancer.
Here's some of them.
Blue Mage - uses monster abilities to do damage typically needing to learn them from the monster or items 1st.
Red Mage is a hybrid class. Uses Black and White magic and wields a sword.
Dark Knight is the 'emo' job.Sacrifices it's HP for damage usually.
Thief - pretty much as it sounds. Uses Steal and Mug. Had enmity transferring abilities in XI
Ninja - Main ability is usually Throw which would let you throw items from your inventory at enemies. In XI it was an evasion tank for a while but is now a damage dealer that focuses on very high attack speed.
Geomancer(and Elementalist[same thing]) use different spells based on their current terrain. In XI, they debuffed/buffed specific areas.
Green Mage(and Time Mage[same thing]) focuses on spells like Haste(would lower GCD in this game), Slow and Stop.
Dancer is a melee healer/debuffer
Gambler like Setzer in FFVI or Cait Sith's LB in FFVII if you played them. Basically gambles to do damage or buff.
Mime mimics the opponent's moves.
Check out this website for more information on the jobs. http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki
Last edited by FutanXIV; 10-05-2013 at 12:50 PM.
I want dancer from FF11
New Class: Mercenary
Weapon: Greatswords
Role: Moderately armored DPS
DRK/SAM for me right now.
i'd like to see SAM be a tank and DRK be a balls-to-the-wall glass melee DPS. DRK being even remotely associated with tanking would make me such a sad panda, a class with a history of having it's signature abilities sacrifice HP/defenses to deal more damage has no business ever being imagined as a tank, imo. warrior is already a drain tank.
Dark Knight, as a high health heavy DPS where their current, max, and various aspects of health to raise damage out put, hurting themselves to blow away the enemy. As a Dark Knight should.
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