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  1. #141
    Player
    Thyrllan's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Kurald Thyrllan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Truedragon View Post
    I just lolled. You are making my day.

    Does it matter whether you cast your dot @150 interval or 145 interval?

    lol
    DoT's tick based on the game's internal clock. You can refresh your dot at 10 seconds remaining or 1 second remaining and not lose any ticks.

    You don't know what you are talking about. Especially when one of your problem's with his analysis is movement/interruption/dynamics of a fight, which affect a BLM more so than a SMN
    (0)

  2. #142
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Truedragon View Post
    Problem 3: There is no way to tell when your dots are about to fall off. You cannot keep track of your dots from dots by other pcs.
    Umm. . .Yes, yes you can. I freely admit to being horrible at it, because I don't think it's obvious enough, but the color of your dots is different from the color of everyone else's. Your own dots will be a very sickly green, and everyone else's will be white.
    (0)

  3. #143
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Thyrllan View Post
    DoT's tick based on the game's internal clock. You can refresh your dot at 10 seconds remaining or 1 second remaining and not lose any ticks.

    You don't know what you are talking about. Especially when one of your problem's with his analysis is movement/interruption/dynamics of a fight, which affect a BLM more so than a SMN
    Keep on dreaming then.

    My analysis is based on pure math. Seems like I bursted some people's bubbles today.

    @viridiana. Even if that were true, it is incredibly hard to keep all your dots up and running all the time.

    @pandabearcat, my personal guess is that you real dot potency is somewhere between 70k-80k rather than your original 105k. Ofc, I havent done any real calculations for that. It is getting too complicated for me and Im too lazy to continue the math.
    (0)

  4. #144
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Truedragon View Post
    First of all, to the "wat" part: dont post when Im not done posting. If you get confused, its your own fault.
    Second of all, you lack reading comprehension.
    First of all, you can edit your post to go beyond the 1000 character limit so you don't have to chunk a single post into 3-4 others.

    Second of all, how am I supposed to know?

    Third of all, you do, because there is always time to have your DoTs rolling.

    Quote Originally Posted by Truedragon View Post
    I just lolled. You are making my day.

    Does it matter whether you cast your dot @150 interval or 145 interval?

    lol
    Uh, yeah? If you go for a period of 2.5s where your DoT is missing, you could potentially miss a tick. Do you even know how DoTs work?

    From your post, you finish Bio II at 177.5.

    Why are you finishing the next at 142.5? that's 5 seconds where bio II is not on the target. That's potentially 2 DoT ticks. You want to be finishing/applying at 147.5.

    Quote Originally Posted by Truedragon View Post

    @viridiana. Even if that were true, it is incredibly hard to keep all your dots up and running all the time.
    No it isn't.
    (0)
    Last edited by Kevee; 10-05-2013 at 06:10 AM.

  5. #145
    Player
    Thyrllan's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Kurald Thyrllan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Truedragon View Post
    Keep on dreaming then.

    My analysis is based on pure math. Seems like I bursted some people's bubbles today.

    @viridiana. Even if that were true, it is incredibly hard to keep all your dots up and running all the time.

    @pandabearcat, my personal guess is that you real dot potency is somewhere between 70k-80k rather than your original 105k. Ofc, I havent done any real calculations for that. It is getting too complicated for me and Im too lazy to continue the math.
    Your "math" is based on faulty assumptions. If the SMN is in a situation where there is movement/interruptions and they aren't able to have their DoTs up, the BLM will lose DPS as well.
    (0)

  6. #146
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kevee View Post

    Uh, yeah? If you go for a period of 2.5s where your DoT is missing, you could potentially miss a tick. Do you even know how DoTs work?

    From your post, you finish Bio II at 177.5.

    Why are you finishing the next at 142.5? that's 5 seconds where bio II is not on the target. That's potentially 2 DoT ticks. You want to be finishing/applying at 147.5.



    No it isn't.
    Guy/ girl. Because Bio 2 dont stack. You can cast Bio 2 @160 seconds interval for all I care. Guess what? You just wasted 2.3 or 2.5 seconds casting Bio 2 which you could have used for something else like Ruin and all it did was extend Bio 2 back to 30 seconds. It didnt add 30 seconds. In other words, you lowered your potential damage output.

    The more you cast Bio 2 in a 180 seconds marathon, the more seconds are lost. It doesnt matter how many times you cast it, it doesnt add more ticks to your game. You are only losing casting time.
    Good game, but game over.
    (0)

  7. #147
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Truedragon View Post
    Guy/ girl. Because Bio 2 dont stack. You can cast Bio 2 @160 seconds interval for all I care. Guess what? You just wasted 2.3 or 2.5 seconds casting Bio 2 which you could have used for something else like Ruin and all it did was extend Bio 2 back to 30 seconds. It didnt add 30 seconds. In other words, you lowered your potential damage output.

    The more you cast Bio 2 in a 180 seconds marathon, the more seconds are lost. It doesnt matter how many times you cast it, it doesnt add more ticks to your game. You are only losing casting time.
    Good game, but game over.
    ..wat.

    This has to be a troll.

    They don't stack.

    You overwrite them(if non RS'd to non RS'd) at the last possible second, or you re-apply them right after they drop off.

    Under no circumstances should you go 2.5-5s with the DoT not present.

    Also, it does add ticks.

    If you re-apply Bio II at the 15s mark, for whatever reason, you had the initial 5 ticks + the new 30 second timer(10 ticks). Over the initial duration, you added 5 ticks.


    Just to make it clear.

    You don't wait until the DoT falls off, or is at 0 timer, to re-cast it. You recast it between 1-2.5s left on the timer, depending on if you're waiting for it to fall off or just clip at the last possible second.
    (0)
    Last edited by Kevee; 10-05-2013 at 06:22 AM.

  8. #148
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Truedragon View Post
    Guy/ girl. Because Bio 2 dont stack. You can cast Bio 2 @160 seconds interval for all I care. Guess what? You just wasted 2.3 or 2.5 seconds casting Bio 2 which you could have used for something else like Ruin and all it did was extend Bio 2 back to 30 seconds. It didnt add 30 seconds. In other words, you lowered your potential damage output.

    The more you cast Bio 2 in a 180 seconds marathon, the more seconds are lost. It doesnt matter how many times you cast it, it doesnt add more ticks to your game. You are only losing casting time.
    Good game, but game over.
    You time it for right before it falls off/right as it falls off. If it's going to fall off in 2 seconds, you cast it again, because then it will land just as it falls off. This way you don't lose any tics. Neither do you lose casting time, because you were going to be casting that spell anyway. I really have no idea why you don't get this. >_>
    (0)

  9. #149
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kevee View Post
    ..wat.

    This has to be a troll.

    They don't stack.

    You overwrite them(if non RS'd to non RS'd) at the last possible second, or you re-apply them right after they drop off.

    Under no circumstances should you go 2.5-5s with the DoT not present.

    Also, it does add ticks.

    If you re-apply Bio II at the 15s mark, for whatever reason, you had the initial 5 ticks + the new 30 second timer(10 ticks). Over the initial duration, you added 5 ticks.
    You call yourself level 50?
    It does NOT add more ticks. Keep on dreaming. In the 180 seconds marathong and doing simple rotation Bio 2 --> Miasma, you get a maximum of 51 ticks for Bio. MAX, 51 ticks. It does not matter whther you cast Bio 2, twenty times or forty times. Youre still only getting MAX 51 ticks.
    (0)

  10. #150
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Truedragon View Post
    You call yourself level 50?
    It does NOT add more ticks. Keep on dreaming. In the 180 seconds marathong and doing simple rotation Bio 2 --> Miasma, you get a maximum of 51 ticks for Bio. MAX, 51 ticks. It does not matter whther you cast Bio 2, twenty times or forty times. Youre still only getting MAX 51 ticks.
    In 180 seconds you get a maximum of 60 ticks. Miasma gets 59 max, period, because it finishes past the first 3s threshold, but before 6s.

    Period.

    Assuming perfect server clock -

    0s - Cast Bio II
    2.5s - Apply Bio II
    3s tick
    6
    9
    12
    15
    18
    21
    24
    27
    30 - Tick - Cast bio II.
    32.5 Bio II is applied
    33 Tick
    Repeat on to 180.
    (4)
    Last edited by Kevee; 10-05-2013 at 06:28 AM.

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