Some clown doing teleporting hack on my server with his chocobo farming webs. This guy got balls. Hope SE do something soon
Some clown doing teleporting hack on my server with his chocobo farming webs. This guy got balls. Hope SE do something soon
anyone with a CS degree from a half decent tech understands what i said, obviously you dont, one of us is an armchair expert and it isnt me, insert coin(s) to continue
Last edited by TheRac25; 10-04-2013 at 08:58 PM.
Yeah, I have a 2:1 Honours Degree in Comp Sci and have worked in Software development for 15 years. I understand exactly what you and the other guy are saying, you're just vastly oversimplifying the issue, and pretending to know the specifics of their code and infrastructure, which you clearly don't. Thanks for trying though.
Here is how to beat them, and you're lucky you're a summoner.
Drop 'Shadow Flare' right where the spawn is going to be before it spawns.
You will insta-aggro.
If you can time this well, tank the diremite as you place shadow flares at each spawn point before the spawn.
The bot will now help you farm diremite.
GG
We have a few on Leviathan as well. Theres always the same 2 people, 1 at diremites and 1 at the sheep. You can easily tell who their retainers are ... just check the boards and see the only ones with 7+ stacks of stuff up every day.
This needs to be fixed. If SE can't fix it (since they never really fixed it in XI while I played either) then they need to take out the retarded amount of these items you need to lvl weaver
orly? too bad they did not teach you how computers workYeah, I have a 2:1 Honours Degree in Comp Sci and have worked in Software development for 15 years. I understand exactly what you and the other guy are saying, you're just vastly oversimplifying the issue, and pretending to know the specifics of their code and infrastructure, which you clearly don't. Thanks for trying though.
//copyright me
//insert in client pos update packet handler, oh my 4 instructions
if (player.lastx - player.newx < threshold) teleportflag++; //sub + cnd
if (player.lastx + player.newx > threshold) teleportflag++; //add + cnd
//update database as usual, infantesimal overhead
//todo: write some sql to autoban these people
Last edited by TheRac25; 10-04-2013 at 09:54 PM.
I'm not sure I can sum up how absurdly stupid this reponse is given the post character limit so I'll just go with the more obvious response - If it was actually that simple, don't you think they would have done this already?orly? too bad they did not teach you how computers work
//insert in client pos update packet handler, oh my 4 instructions
if (player.lastx - player.newx < threshold) teleportflag++; //sub + cnd
if (player.lastx + player.newx > threshold) teleportflag++; //add + cnd
//update database as usual, infantesimal overhead
//todo: write some sql to autoban these people
Of course it only take the most basic of reasoning to realise that is actually isn't that simple. Without even thinking about it in much detail at all I can immediately think of several scenarios that break your amazing code fix.
I don't think so. It would be way more than infinitesimal. Four instructions * however many thousands of people executed every .3 seconds? And people are complaining about lag now?
I know we all wish the world was like the dumbed down shows people watch on their idiot boxes, where even the most complicated issues are easily understood with simple analogies and explanations, but things don't always work out that way.
Should the teleport hack be taken care of? Of course, and I'm sure they are working on it. In the mean time, I have had zero difficulty with dealing with these issues.
Good internet connection + instant cast DD = tag is mine. If a teleporter wants to help me kill it, more power to 'em. TBH, if OP had been actively trying to get the tag in the video, he had plenty of time to do so with an instant DD.
Anti-teleport/anti-speedhacking coding has to be very carefully tuned. Make the threshold too low and legitimate players with high latency will find themselves rubber banding heavily - star trek online is a prime example of over-tuned anti hack coding. Even a small amounts of latency would result in you being locked into a rubber band cycle for 10-20 seconds.
GW2 has it, but hackers seemed to have (at least last time I checked) been able to work around it by making bots teleport in increments less than the threshold - it's difficult to strike a balance that is latency friendly, yet prevents abuse
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.