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  1. #10
    Player
    konflikti's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Raimo Lihas
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    If you are bringing up shield blocking then you're not bringing up a gear issue, but a discrepancy due to mechanics. This, once again, goes under "job design", not gear or itemization.
    How is it not a gear issue that PLD gets additional mitigation factor from their gear, which is not compensated in WAR gear in any way? If PLD could not parry, it would be fine. If WAR got some additional bonus to axe, it would be fine. This is an incredibly simple comparison, yet people are trying to divert this particular line of conversation to something different. Somehow PLD gear being WARGEAR+1 is not a gear issue, but mechanics issue?

    +STR, +VIT, +Parry, +Skillspeed != +STR, +VIT, +Parry, +Skillspeed, +Block

    I guess you could even say that "unified gear" is not unified.

    I do understand your angle of job design though, because the reason PLD has shield is because of job design and because of that there is block too. This is also part of my reason to start arguing against unified gear, because it leaves much less leeway for game designers to balance things between classes/jobs. If you give PLD and WAR the exact same gear, PLD will benefit from it more due to inherent skill based mitigation. If WAR could pick up, say, accessories that had VIT, STR, Accuracy/Crit Rating, instead of VIT, Parry, Accuracy, they could benefit more from their lifeleech abilities.
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    Last edited by konflikti; 10-04-2013 at 07:19 PM.