The plural form of the word gil is gil.
The plural form of the word gil is gil.
I level fishing when waiting for duty or when not having lots of time to play. Some leves you can turn in 3 times in a row before completing. If you HQ these leves that is lots of money. That I new gil generation. Tons of people are doing this. Fates also generate gil. With the amount of people doing fates I rarely even get hit so I rarely have to repair. Although I dont do fates often there are thousands of people doing them generating gil.
I'm sorry if all you want to do is run the same dungeons over and over again, if this is the case then yes you will be at a personal gil loss. That is your choice. Do not blame the economy for your lack of trying anything at all to make gil.
Gil fountains exist and are more than enough to balance out the gil sinks.
For example: I can utilize a leve (free) to turn in goatskin chokers x3 turn in (approx 1,800g) per turn in for HQ. I can farm the mats from mobs (free) and craft them (free). I turn in 9 HQ items (farmed and crafted for free) and earn 1,800x3 gil or 5,400g from one leve. I get 6 leves a day.
Thats potentially 5,400x6=32,400g a day injected into the economy for one person...all for free. No exchange of gil between players at all. I don't think I have ever had a day when teleports/repairs have cost me 30k+ a day.
Cries for more gil fountains are unfounded, some people just need to stop being lazy. Also, ~1,800g is for a level35 leve...
Farming mats is not free. You have repair costs on your battle gear and crafting gear.
And AGAIN! No one seems to answer the question. If the solution to gil generation is to craft and everyone should do it, who are you going to sell your crafts to?


The reward from the leve's is greater then the costs. It's still a Gil fountain...
As to the question, it's a fallacy since clearly not everyone playing this game will level all crafts to max. Even if that did end up the case, you still turn in the crafts for leve's, so I guess the NPC's.
There clearly *is* something wrong with gil generation, Yoshi-P has flat-out said so multiple times during TGS interviews and such. The people yelling "THERE'S NOTHING WRONG GO SELL SHARDS SCRUB" are just delusional and are not really contributing to the thread.
Anyway, this is something they are planning to address in the next patch by including more ways to introduce gil into the economy (since, contrary to what most of the posters in here seem to believe, selling stuff you gather/craft does NOT generate any gil). I assume this will include things like daily quests, the "treasure hunt" thing they talked about, and possibly adjusting the amount of money generated through dungeons.
For now, those who have no crafting or gathering classes can get by with selling the 2-star crafting materials you purchase with tomestones. They cost 125 tomestones each and sell for anywhere from 40k-70k, depending on server. With a decent group you can make that in two runs in about 40 minutes. It's not a solution to the greater economic problem, but it works well enough for resolving personal gil issues.
You sell to other crafters who use what you make to make other stuff. Pretty simple, doesn't take a whole heck of a lot of thinking outside the box. This is also sustainable, as it is highly unlikely that every player on the server will always have every crafting class at max level.
Proud owner of a Goobbue Mount
Like I said, never has my repair bill ever cost me 32k+ to farm mats to create 54 items. I don't need to sell those items to other players because the leve customer takes them and pays me for them, not to mention the additional shards I get as an extra reward.
And AGAIN! Stop being lazy and whining about the economy and asking for gil to be dropped into your lap. I hope they add more ways to get gil, so players like you can keep giving it to me.


Because they're convinced that a) there's a deflationary imbalance in the economy (which there may indeed be) and b) that it's their job to fix it by making the game generate more money (it isn't; basic imbalances in the economy have to be fixed by Square-Enix. It's beyond the abilities of the players. Fortunately, SE does indeed appear to have steps to fix this in the works).
Yoshi said in the interview that he'd address the difficulty of obtaining gil for battle classes. He said nothing about current gil generation or the overall game economy.
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