Swapping gil doesn't magically invalidate it. It was ultimately generated from some kind of work.
Posted this in another thread but still holds value....
Fact: Repeatable leves can generate 1500 gil for HQ turn-ins x 3 in Coerthas. 4500 per total turn in if you are geared correctly and can HQ. At 100 leves x 4500 gil you will have made 450,000 gil. Of course that's if you have banked all the leves. If not, 6 daily leves x 4500 gil = 27,000 gil. Or you can wait the 17 days for a full 100 leves.
Pure profit assuming you also gather. You can use the market to buy your mats at the cost of your own profit.
Fact: People do not want to spend the time or effort to level gathering or crafting.
Fact: That's their problem.
Speculation: Yoshi-P saying there is not enough money being generated.irrelevant to this thread
Fact: You can 'farm' goods as a DoW or DoM to put up on the market, such as gathering and crafting materia, drops for crafting, tomes for potash, coke etc.
Fact: By asking for more gil generation, you are in turn asking for more inflation.
Fact: The gil sinks is what gives gil value. Removing sinks, or even reducing them, reduces the value of gil.
Is that enough fact for you? Or would you like more?(irrelevant to this thread) In any economy, there is always someone who works harder and profits more. Since each player is their own 'business' only the ones who are willing to work harder profit.
TLDR: you're doing it all wrong.
Your questing up to level 50 handed you tons of gear and gil to get started. If you are opting for DD only ways to muster gil I will list a few. Levequests give gil and some leves give gear. Not it isn't much but levequests alone can pay the repair bills. You can take the leve gear rewards, spiritbond them and sometimes make decent gil off of it. Also can grab accessory and gear sets off the market board / FC crafter to spiritbond and sell for more gil. I often spiritbond accessories while doing CM runs. Also while running CM you gain tomes that you can exchange for crafting mats that go for 40k - 70k gil each! There is also the bomb queen guildhest that can be completed relatively quickly which I normally do to as personal maintenance to make sure I recoup any teleporting/repair costs for the day. Try and outcamp the fleece and/or diremite market. (Even with teleporting bots I still have decent luck.) Some people say do fates but I find all the methods listed above are much more profitable than 98 gil a fate. Tho you can spiritbond a full set of gear/acc's in just two properly ran DD fate chains. :P The gil is there ready for the taking. The game went cold turkey on handing out gil/gear and it is up to you to go get it now.Greetings. I want to ask developers- how can players earn gils on 50 level? No quests, fates and levequests give too little amount of gil, compleating of dungeons doesnt give gils at all. I can try to sell different things using the market, but how can other players buy something, if they can not earn gils too- just like me? Please, dear developers, answer- how players can earn gils, because in-game economics is gonna crush very soon. Thank you
Also note that I know not all the things listed are gil Fountains but just ways of obtaining Gil for various player types.
If you don't mind DoL then currently shard farming is the way to go. Can make 20k/hr off of it alone which isn't so bad. (Once level 20 for the wards that is.)
Crafting can make you tons of GIL but it is currently a high risk / high reward (or fail) situation for me.
Last edited by Judge_Hellboy; 10-04-2013 at 08:29 AM.
New Job: Chemist that weilds elemental pistols.
Yoshida specifically said in the Sep 19 interview that gil generation is an issue and they plan to make it easier for people to obtain (generate) gil. He explained the current situation was a result of the devs being a bit too careful because they wanted to avoid inflation. Now that they know what's happening, they plan to loosen the proverbial purse string a little by making game contents give out a bit more money.
He did not specify which contents he's talking about, but my guess is the usual suspects like FATE and quests.
So yes, the devs have officially recognized this as an issue and plan to address it. So let's all just wait and see what happens. No need to argue about this one anymore.
i like that people are QQing about not having any money. they're the people who are making the people with a trade rich. i've seen so many people who are level 50 job but absolutely no trade to go with it. when i hit lvl 50 BLM, i hit lvl 50alch about 3 hours later. i levelled them together. it worked well for me. and now with only that 1 tade at level 50, i'm on over 800K and i know there's people on multi millions, but i've done ok from not putting alot of effort in, because it's easy to capitalise from the QQers who cant be bothered and only want 1 aspect of an MMO. the whole point of decent MMO's these days are the multi layered aspects to them.
anyway.. i'm off to level up my culinary skill!! lol
(that's what i've decided on next)
There are several posts regarding any and different versions of this QQ thread, please go post your message over on those and stop exacerbating the issue.
Also if you are going to post official statements please do quote and give source, otherwise is speculation and false information.
It's because pure battle classes who do not wish to make their own money/increase their personal wealth are complaining. His comment is most likely because people are not making the extra effort and if they don't give people hand outs the game will go bare. Considering you can make over half a million gil if you work for it over the course of a little more than two weeks, gil generation is not an issue. You realize even with gil increase the value will decrease right? If you need to use the market, inflation has just bumped everything up a few notches.Yoshida specifically said in the Sep 19 interview that gil generation is an issue and they plan to make it easier for people to obtain (generate) gil. He explained the current situation was a result of the devs being a bit too careful because they wanted to avoid inflation. Now that they know what's happening, they plan to loosen the proverbial purse string a little by making game contents give out a bit more money.
He did not specify which contents he's talking about, but my guess is the usual suspects like FATE and quests.
So yes, the devs have officially recognized this as an issue and plan to address it. So let's all just wait and see what happens. No need to argue about this one anymore.
The "issue" the devs have recognized has nothing to do with this "gil generation" nonsense and everything to do with certain DPS being lazy crybabies.Yoshida specifically said in the Sep 19 interview that gil generation is an issue and they plan to make it easier for people to obtain (generate) gil. He explained the current situation was a result of the devs being a bit too careful because they wanted to avoid inflation. Now that they know what's happening, they plan to loosen the proverbial purse string a little by making game contents give out a bit more money.
He did not specify which contents he's talking about, but my guess is the usual suspects like FATE and quests.
So yes, the devs have officially recognized this as an issue and plan to address it. So let's all just wait and see what happens. No need to argue about this one anymore.
I should offer free economics classes for ARR players. Come. We'll read some Bastiat and Rothbard together. We'll learn all about things like the law of marginal utility and see how these things are applicable to an MMORPG economy.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.