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  1. #21
    Player
    Korie's Avatar
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    Jun 2012
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    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    Quote Originally Posted by Soulscare View Post
    PS3.

    /10char.
    What? Are you trying to say that the PS3 limits the ability to have footprints? I certainly hope not because FFXI was on the PS2 and guess what? There where footprints.
    (2)

  2. #22
    Player
    Soulscare's Avatar
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    Aug 2013
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    207
    Character
    Soulscare Thrynn
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Korie View Post
    What? Are you trying to say that the PS3 limits the ability to have footprints? I certainly hope not because FFXI was on the PS2 and guess what? There where footprints.
    Yup, PS3 limitations. Foot prints are kind of like shadows. You wouldn't think they're so heavy, but when so many characters are all at once...

    Maybe an option to show only your foot prints would work better.
    (0)

  3. #23
    Player
    Korie's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    Quote Originally Posted by Soulscare View Post
    Yup, PS3 limitations. Foot prints are kind of like shadows. You wouldn't think they're so heavy, but when so many characters are all at once...

    Maybe an option to show only your foot prints would work better.
    I was thinking the same thing as I was reading your post An option would be nice. I could get behind that.
    (0)

  4. #24
    Player
    Velox's Avatar
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    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Footprints can easily be achieved with a simple texture addition. It's actually similar to the dust/snow/etc effect currently in-place, but requires no accompanying animation. A similar effect can be seen from video games throughout history, such as when you shoot a gun at a wall and a bullet hole texture is left behind. It's NOT a limitation thing.
    (3)

  5. #25
    Player
    Kiroko's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    40
    Character
    Tha'nera Telesia
    World
    Jenova
    Main Class
    Dancer Lv 90
    Please support
    (0)

  6. #26
    Player
    valhalla's Avatar
    Join Date
    Mar 2011
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    78
    Character
    Val Halla
    World
    Goblin
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sterob View Post
    you mean foot prints with physic engine apply or just add-footprint-2d texture warcraft3 like?
    Does it matter? I don't even think there are games that use physics-based footprints.
    (0)

  7. #27
    Player
    Sterob's Avatar
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    Aug 2013
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    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by valhalla View Post
    Does it matter? I don't even think there are games that use physics-based footprints.
    TS said something of immersing, realism, lack of depth... So i ought to think if he want the "when you stand on a sand slope and jump down, your foot prints will be bigger than when you jumping at one place"-kind of footprint.
    (0)

  8. #28
    Player
    Korie's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    Quote Originally Posted by Sterob View Post
    TS said something of immersing, realism, lack of depth... So i ought to think if he want the "when you stand on a sand slope and jump down, your foot prints will be bigger than when you jumping at one place"-kind of footprint.
    Do footprint physics even exist? I meant basic footprints. The lack of footprints can make it hard to tell when you are walking on a rock vs sand. There are currently not even basic footprinting when you run on applicable grounds which is a huge step away from realism/immersion. Which is odd as its a very basic thing in pretty much every game these days and even older games. If SE wanted to go so far as the type of foot-printing you are speaking of that would be interesting but that itself would probably be to much depth and a strain on the game and not a noticeable thing at all. Footprints missing behind a character in a snowfield however, is extremely noticeable.
    (0)

  9. #29
    Player
    Zanelord25's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Cira Kor
    World
    Phoenix
    Main Class
    Archer Lv 50
    I'd like foot print too
    (0)

  10. #30
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Gosh nobody said this yet?

    Well anyway, just to be a bit more definite about it.. a dev' post a while back confirmed footprints will be a feature of the DirectX 11 client.

    The reason they didn't start with a DX11 client when they made v2.0 was that a lot of computers still can't run that high a version of DirectX - including the PS3. As such it was just easier to code for the earlier version than exclude a load of potential customers.. and there just plain weren't time or resources enough to make both at once.

    As for when? No official estimates. But the popular belief is it's about a year away, seeing as they'll be focusing on testing, launching, and perfecting the PS4 client first. The DirectX 11 update will apparently be a separate client all together, and the features they've talked about it supporting were advanced decals (IE: Footprints), a higher resolution texture pack.. and I think more advanced lighting and aesthetic physics.

    As for why footprints aren't a feature of the current client version? No idea. Can't even remember if the rep' response to the last footprints thread explained, either.
    (0)
    Last edited by Fensfield; 10-03-2013 at 03:50 PM.

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