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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Other mmos, mostly, have not been so position sensitive so position-polling rate is not an issue with them. I did not play TERA long enough to make it to endgame, so I don't know about them, and in AAA gaming, TERA is the only other MMO I've seen with positional sensitive combat like this.

    That, and all tanks had counters to slight lag. Combat in Warcraft, for instance, suppressed any evidence of the issue.

    If this game cloned wow's combat, noone would be complaining at all but the twisted irony (not really irony, but whatever) is that the game depends so vitally on player position and polls for it at such an infrequent rate that it can't be sure where the player actually is. Hence, you have players dying outside the "fire" on other player's screens.
    (3)
    Last edited by Steeled; 10-03-2013 at 08:04 AM.

  2. #2
    Player
    Elegance's Avatar
    Join Date
    Aug 2013
    Location
    Ecclesia
    Posts
    120
    Character
    Elegance Ebonheart
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    It feels like an online arpg gone wrong in that sense, to be frank.
    Those are typically the games where the servers try to predict where you are instead of trusting the client.
    (0)

  3. #3
    Player
    TommySmiles's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Tommy Smiles
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Steeled View Post
    Other mmos, mostly, have not been so position sensitive so position-polling rate is not an issue with them. I did not play TERA long enough to make it to endgame, so I don't know about them, and in AAA gaming, TERA is the only other MMO I've seen with positional sensitive combat like this.

    That, and all tanks had counters to slight lag in Warcraft, for instance, suppressed any evidence of the issue.

    If this game cloned wow's combat, noone would be complaining at all but the twisted irony (not really irony, but whatever) is that the game depends so vitally on player position and polls for it at such an infrequent rate that it can't be sure where the player actually is. Hence, you have players dying outside the "fire" on other player's screens.
    Sorry Pal, but you didn't play wow end game than. There's twice as much stuff to dodge in those end game raids than there is in this first tier of end-game content (through titan).
    (0)