they could change all of this by making it so the client could poll info to the server, but it doesnt work that way. the servers poll everything at 300ms without exception which is something that only works in a slow paced game which this isnt
they could change all of this by making it so the client could poll info to the server, but it doesnt work that way. the servers poll everything at 300ms without exception which is something that only works in a slow paced game which this isnt
What about just giving the player more time to move away?
The time from Middle of AoE till end of AoE is sometimes way too close... once you start a cast and are in middle of AoE you are trapped in the 0.3s position check - server doesnt even know that you are running for your life - no prediction at all, or just awful.
Edit: Or what about stopping the OneHit mechanic of Bossfights? Seriously we are not playing an ActionRPG
Last edited by Yukiko; 10-03-2013 at 12:41 AM.
If you do this it allows for packet injection. I vote NO. If there is any client polling you will get situations like Phantasy Star Universe where everything can be hacked.
Duty servers should have a higher polling rate, that is all.
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