Quote Originally Posted by Grogin View Post
The changes I recomended are meant to increase the viability of a war's self healing abilities, bringing them closer to a pld's damage mitigation.
Except that the issue isn't that WAR self-heals aren't large enough; it's that their self *do not scale properly*. Nothing you've recommended gets even *remotely* close to addressing this.

A lack of damage penalty increases bloodbath's usefulness as a self healer from normal attacks.
Except that, in order to increase Bloodbath's usefulness to be an appreciable self heal in the context of a non-solo environment, you need to either boost the damage or the self-healing so monumentally high that a WAR would be effectively unkillable while solo.

Decreasing the enmity healers receive from healing us is a seperate option for making the comparison between war and pld equivalent.
How does that do *anything* to address the disparity between WAR and PLD? WAR and PLD enmity is pretty much even, even from an AoE standpoint (WAR AoE enmity generation is handicapped by a monumentally high cost that prevents excessive use of Overpower whereas a PLD can Flash spam without any issues whatsoever). The math has been done *numerous* times. The only way that it could address the problem is if you somehow think that healers are limited by their enmity generation rather than by the things that *actually* limit them, like resource consumption and cast speed. A WAR requires 8.7% more healing than a PLD while generating *more* than enough enmity to keep threat on everything. Enmity is not the problem, which you seem to think it is. The actual amount of healing required over the long term is the problem.

Not all 5 of my ideas need to go together to work, they are individual ideas.
None of your ideas work *at all*. Did you not get that from my responses to each of them? They're *all* terrible and demonstrate a complete and utter lack of understanding of what is being discussed.

Increasing the damage still has WAR requiring a lot more healing than a PLD (while also causing there to be no penalty whatsoever to being in the tank stance, which is just borked as hell) and *still* doesn't have it scale properly, meaning that PLD is still the better tank because damage taken is what makes a tank, not damage dealt.

Tweaking enmity in any way does *nothing* whatsoever to actually address the problems with WAR tanking because enmity is *not* a limiting factor for *either* tank's survivability (I can only guess you don't grasp this because you're a terrible tank that hasn't even gotten to end game content and loses threat to every healer you run with because you have no idea how to generate and maintain enmity on multiple targets): enmity and survivability are disparate constructs that are *not* connected in any appreciable way.

As stated before, a buff to Bloodbath does nothing to actually make WARs better. To make it useful, you have to buff it so massively that WAR becomes unkillable in solo play (not to mention that you have to accomplish this in a way that only WARs benefit from it, since Bloodbath is an additional ability for PLDs; if you don't, you're buffing PLD nearly as much as you're buffing WAR).

Your change to Overpower simply demonstrates that you're completely ignorant of *so* many fundamental aspects of game balance. Hell, I'm not even sure how you think that Overpower, as it stands now, is somehow incapable of getting adds later on in a fight. The best I can figure is that you just have no clue whatsoever how to actually play and manage the enmity game in ARR. Most of your ideas are so disconnected from what is *actually* wrong with WAR that I seriously have to wonder if you've read *anything* on the subject before opening your mouth and let the sewage that spewed from the waste factory of your mind flow forth. Your ideas are completely and utterly idiotic and demonstrative of both inexperience as well as an utter incapability of actually approaching a situation from a logical and analytical viewpoint. You've got no idea what you're talking about in *any* way, shape, or form. The level of intelligence you've demonstrated is a reasonable indicator that your intelligence compares disfavorably with that of a piece of sedimentary stone (if you didn't get that, I'm calling you dumber than a rock).