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  1. #71
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Furio View Post
    I used the in-battle log to keep track of total damage done on an ifrit hard fight. I calculated the DPS and it was the exact same damage and DPS (give or take a hundreth) ffxiv-app showed. Seems pretty accurate to me. Maybe you were using an out-dated version?
    Congratulations, you used incomplete information to calculate incorrect information. It's well known that dots don't show up in the log. If they did, there'd be no inaccuracy in the parser.
    (0)

  2. #72
    Player
    Furio's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Furio Noctis
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Viridiana View Post
    Congratulations, you used incomplete information to calculate incorrect information. It's well known that dots don't show up in the log. If they did, there'd be no inaccuracy in the parser.
    Forgot to mention that was on my BLM. I'll have a look on my summ though. I never noticed dots weren't being tracked since the only one I use is thunder.
    (0)

  3. #73
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Umisame View Post
    I saw a rotation for blm in this forum, blizzard III x3 -> transpose -> fire III -> flare -> transpose (repeat). You can add thunder after fireIII. With this rotation you can do great dmg. Anyways i started to play blm in 2.0 two days ago.

    What is good about blm vs smn is burst dmg, while i like to out dps ppl as smn i think parser is giving a bit of dmg extra for smns(or dots).
    .....what.....what is this? o_O
    (0)

  4. #74
    Player
    Evilyuffie's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Evil Yuffie
    World
    Masamune
    Main Class
    Carpenter Lv 50
    sadly most of darklight gear lack crit chance stat, blm damage excels with high crit rate. the darklight accessories offer 0 crit rating kinda sad youll need expensive crafted accessories to compensate. you can get about 58-60 (not sure on caps) crit chance from acessories. which is about 4%~ and armor darklight cowl offer 0 compared to vanya chest and helmet can get upto 43 crit hit another 3%~ crit rate there lost. sadly nothing you can do about relic as it doesnt have crit.

    so about 7-8% crit chance lost from having DL on over crafted gear.
    (0)

  5. #75
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Furio View Post
    I used the in-battle log to keep track of total damage done on an ifrit hard fight. I calculated the DPS and it was the exact same damage and DPS (give or take a hundreth) ffxiv-app showed. Seems pretty accurate to me. Maybe you were using an out-dated version?
    You know that you cannot see your own DoTs damage ? Every DoTs tick include everyone from your group.
    (0)

  6. #76
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Umisame View Post
    I saw a rotation for blm in this forum, blizzard III x3 -> transpose -> fire III -> flare -> transpose (repeat). You can add thunder after fireIII. With this rotation you can do great dmg. Anyways i started to play blm in 2.0 two days ago.

    What is good about blm vs smn is burst dmg, while i like to out dps ppl as smn i think parser is giving a bit of dmg extra for smns(or dots).
    If you are using Flare in single target rotation, I dare say you are doing it wrong. If you even wanted to *suggest* using flare you most certainly wouldn't burn it at the top of your mana pool because that is just retarded. If you have Umbral Fire 3 on yourself, Flare does just as much damage at 300 mana as it does at 3000 mana, but consumes whatever mana you give it.

    My Flare is currently hitting each target for around 1k non crit... making it only slightly higher than Fire 3 non-crit. The problem with working this in on single target even if you use it at the bottom of your mana pool, is that you HAVE to transpose on an empty mana pool, which requires you wait for 1 tick of regen before you can cast anything. This knocks you out on average 1 GCD of standing there doing nothing. Then you have a SLOW cast Blizzard 3, then thunder 2/3 (depending on which side of the fence you are on for that argument), then finally back to fast cast Fire 3. So you are sacrificing a solid 2 GCDs (maybe even 3 if you count in the extra cast time on Flare), to gain what? 500 more damage on that one ability (as compared to a single Fire hit)? Single target this is a total waste of an ability, and will KILL your DPS.

    Now for AOE, hitting 5 mobs all for 1k a piece... that is pretty sexy. And for a low health massive add spawn like you get on something like Garuda or CM, and that is a recipe to make great use of this ability.
    (0)

  7. #77
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Perhaps a better way, maybe, to gauge dps is not with the parser, but with the dummies themselves.
    Lvl 50 dummies has a set amount of hp, and when it is depleted, the dummy despawns for a moment, then respawns with full hp and all effects/dots/debuffs are carried over.
    So if we want to weed out some inaccuracies of the parser, why not see how long it takes a given dps class to "kill" a lvl 50 dummy... idk, 10, 20 times? Maybe get a friend to stand there and count the kills for you.
    In doing so, and using the parser and a non-dot low dps class... say PLD, to determine the HP of the dummy, we can get a sense of how long it takes each dps to deal X damage, based on the game's calculations.
    (0)

  8. #78
    Player
    Aronos's Avatar
    Join Date
    Feb 2013
    Posts
    95
    Character
    Aronos Ahri
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kenji1134 View Post
    Perhaps a better way, maybe, to gauge dps is not with the parser, but with the dummies themselves.
    Lvl 50 dummies has a set amount of hp, and when it is depleted, the dummy despawns for a moment, then respawns with full hp and all effects/dots/debuffs are carried over.
    So if we want to weed out some inaccuracies of the parser, why not see how long it takes a given dps class to "kill" a lvl 50 dummy... idk, 10, 20 times? Maybe get a friend to stand there and count the kills for you.
    In doing so, and using the parser and a non-dot low dps class... say PLD, to determine the HP of the dummy, we can get a sense of how long it takes each dps to deal X damage, based on the game's calculations.
    Honestly, not a bad idea assuming each time the dummy refreshes the health pool is consistently the same. I don't see why it wouldn't be though.
    (0)

  9. #79
    Player
    Risbyn's Avatar
    Join Date
    Jun 2012
    Posts
    91
    Character
    Risbyn Marujido
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Furio View Post
    I used the in-battle log to keep track of total damage done on an ifrit hard fight. I calculated the DPS and it was the exact same damage and DPS (give or take a hundreth) ffxiv-app showed. Seems pretty accurate to me. Maybe you were using an out-dated version?
    Please tell me your ways of tracking DoT damage that doesn't show up in the battle log during the Ifrit hard fight AND extrapolating how much of the DoT tick is yours and what is your other party members. Also, I was not using the outdated version, I had tested it yesterday when I made the post.

    Again, FFXIV App Parser should never be used to track SMN dps numbers because it's skewed and provably wrong.
    (0)

  10. #80
    Player
    Rainsford's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Snuggles Unicorn
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I love how all the MNK/BLM's are tying themselves in knots if they won't have SMN as a whipping boy anymore. Again, my SCH ticks for 150dps and my Ruin hits for 200 non-crit. That's already over 200dps, and that's not counting constant pet damage with Rouse and Spur plus Fester. SMN dps at 350 seems perfectly reasonable if your rotation is sound.
    (0)

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