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  1. #11
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ikkenoe View Post
    What do you mean, the game gives you no information about Allagan Rot? You read tooltips for Rot and Immunity, you notice it passes to other people, you realize it blows up when the timer reaches zero. How much more information do you need? Takes like 2-3 runs to figure out how it works then maybe another 2-3 runs to figure out how to deal with it. After that it's just about your gameplan and execution.

    Doesn't compare to Twintania in the slightest.
    You completely missed the point, and I'm not in any way comparing Twintania to ADS. I'm comparing the way SE is exposing mechanics in general; encounters are artificially made longer by requiring brute force to figure out mechanics, and converting a large portion of the skill requirement into 'bash your head against this until you understand how it works.'

    Remember the first time you got Twintania to phase 4? You have no idea what the fuck is going on, and then you die to one of her abilities, and you still have no idea what that ability did.
    You have to spend hours getting back to phase 4 and seeing the mechanics over and over, and then more time trying new things, until you actually understand what they do. Absolutely no hints are given.

    You figure out what Allagan Rot does by wiping to it a few times. Nowhere does it make any sort of implication that it needs to be passed off or it will wipe your raid. This is bad design. There are literally zero clues.
    What if your group is spread out and nobody accidentally touches during Rot? You're not going to have a single clue that it needs to be passed.

    On our first two attempts, it just so happened that nobody with Rot touched anyone else, and due to the terrible UI, nobody noticed that it was passed off. We spent a few attempts figuring out where immunity comes from (being close to ADS? Standing on the glowing blue area on the floor? Being near a wall? Who knows?), and then realized that Rot was being passed around. The game give zero indicators that this is how the mechanic works.

    Change the tool tip to add something like 'Allagan rot is contagious.' to hint that it can be passed to other party members, and the encounter is much more friendly.


    Encounters should be made hard by requiring us to actually play and execute well. Instead, they're being made difficult by making the mechanics extremely time consuming to figure out.
    If we wipe, it should be because we fucked up, not because we don't understand how an ability works. Right now, almost every wipe by every competent FC is because they still don't fully understand her abilities/how to counter them.
    If we wipe because we don't understand how an ability works, there should be some sort of hint to help us figure it out. Making us throw ourselves at it 20 times to understand it is just ridiculous.
    (3)
    Last edited by Yenn; 10-02-2013 at 05:03 PM.

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