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  1. #26
    Player
    elementxstyle's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Kiryu Toshi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Agreed.

    Either remove the entire animation and let them pop up and be mobile instantly. Or make movement cancel out the animation.

    Or if we want the animation; for immersion and aesthetics - then grant them immunity like OP said. This on so many levels.

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    You can always make the "Don't die" argument but accidents happen, lag happens, and something can go wrong in which case it was unavoidable. But there is also the argument that combat raise is there for a reason. If we couldn't save the fight by raising in combat; then it would make sense - not to die. But the utility is there and it should be resourceful instead of painful.

    I forget which game does this but when you are revived; you come back with 3 seconds of invulnerability and stealth. And the buff is described as "Your body is being rebuilt into this realm" or something.

    One this is for sure, if you cannot move at all when an AOE or Direct attack hits, you shouldn't be punished for it. You raised, the plume wasn't there. But then it shows up in the middle of the animation and there's nothing you can do.
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    Last edited by elementxstyle; 10-02-2013 at 11:14 AM.

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