I came into this post thinking I was going to disagree with the OP, but I can not disagree with anything said here.
I came into this post thinking I was going to disagree with the OP, but I can not disagree with anything said here.




It'd be nice to get an update on this by Patch 2.1.
I think Raise is fine. It adds an extra dimension to encounters; knowing when you can and can't accept a Raise.
Changing this would also make it trivial to recover from a lot of mistakes and make many encounters too easy.
For example, a group with SMN/WHM/SCH can already instantly resurrect at basically all times.
Rezzing is fine.
You could always, you know, not die.
Honestly, this.
I can see how it can be annoying with pick up groups, because strangers make mistakes.
But if you die, you screwed up. Don't beg for a get out of jail free card, like you're entitled to it.
The penalties are fine, don't just mindlessly press "accept" and pray you don't die again.
Or, you know, don't die in the first place.
Player
As a WHM, I totally agree with OP.
Raise is really scary now. To just raise a person to see them die due to animation lock is horrible and most of the time stupid.
I totally agree the when in animation lock, the person be invulnerable.
I don't agree with making the raised character immune to damage. Just get rid of the animation lock and let them move and dodge like everyone else.
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