Thankfully all of my friends ended up the same server, but reading this I think it would be nice to give people a heads up with at least a rough idea of the gil cap. Is it around 50,000? 100,000? 500,000? 1,000,000+?
Thankfully all of my friends ended up the same server, but reading this I think it would be nice to give people a heads up with at least a rough idea of the gil cap. Is it around 50,000? 100,000? 500,000? 1,000,000+?


One could conceivably circumvent the gil cap by buying expensive items and reselling them after transfer. Just saying.
Oh certainly. But I think it would be nicer to people to be able to plan which items (and roughly how many) to pick up before they hit the Mog Station and it warns them they will lose money...
I just think a system isn't implemented properly if you have to go 90% in to find the final restrictions, cancel your transaction, log into the game to remedy the restriction, and then try again.


Agreed. Even if they try to conceal it, though, we'll all know via these forums (and others) within minutes.Oh certainly. But I think it would be nicer to people to be able to plan which items (and roughly how many) to pick up before they hit the Mog Station and it warns them they will lose money...
I just think a system isn't implemented properly if you have to go 90% in to find the final restrictions, cancel your transaction, log into the game to remedy the restriction, and then try again.
That said, I would guess it'll be in the official lodestone announcement.
Can someone explain to me why Legacy to New World is a bad idea?
Only thing I can think of is gil. But wouldn't the cap remedy that?
OK so you can buy expensive items with gil over the cap and resell. What's to stop others going from New to New doing the same? Why not impose some sort of cap on that what will transfer to only able to transfer Ex items? That way the AF, Primal Weapons and other like items will transfer. At least it's giving Legacy an option.


Already tried that. Didn't come off as a very popular idea. :/ Hopefully SE will come up with a suggestion for us, though.Can someone explain to me why Legacy to New World is a bad idea?
Only thing I can think of is gil. But wouldn't the cap remedy that?
OK so you can buy expensive items with gil over the cap and resell. What's to stop others going from New to New doing the same? Why not impose some sort of cap on that what will transfer to only able to transfer Ex items? That way the AF, Primal Weapons and other like items will transfer. At least it's giving Legacy an option.

So because I payed for this game back when it was a piece of shit I don't get to move to the same server as my friends? It doesn't even make sense given they plan to place restrictions on the amount of gil you can bring over.
I hear ya. Funny how being Legacy has stopped feeling like a bonus. Uprooting several of my friends makes a lot more sense than just letting me move to them, right? If I accept the thanks that Legacy status was supposed to bring, I have to become a jerk who screws over all of my friends in the process. Awesome way to give a gift, guys. Thanks.
With transfers between legacy and non-legacy servers only going one way, I hope that they're also going to be making more legacy servers. Otherwise we get double screwed by this.
Economic conditions? Need I remind you that it was only a couple of weeks ago that measures had to be introduced to relieve the economic stress of ALL servers due to a game-wide gil shortage? (Yes, Legacy players were bled dry by repairs by then too.) I'm pretty sure that the emergency gil patch that we received already speaks for you being well aware of economic conditions. But let's just forget the fact that all servers have relatively little gil now. Let's ignore how new servers especially are in desperate need of some economic stimulation. Let's brush all of that under the rug and act like the great gil depression of a whopping two weeks ago never happened, so we can make people believe that introducing money to suffering economies is a bad idea. Really now? Where is the sense in this? I'd really like to see some data backing up the claim that this type of transfer would be a bad idea. You showed us a chart comparing the level distribution of new and Legacy servers. When can we see a chart showing the average player gil in both economies?In the future, we will look at economic conditions on new Worlds and plan on making it possible to transfer from Legacy Worlds to new Worlds; however, this option will not be available at the start of the World Transfer Service.
If the economy is truly a concern of yours, try sticking it to the RMT accounts before they can level their teleporting bots to 50, or before you let them spend 72 hours shout spamming in the game's most populated areas without anyone monitoring them. Taking the economy issues out on your 1.0 loyals like this is not the way to fix things. It only screws over our friends, crowds our servers, and prevents us from stimulating hurting economies.
Last edited by Raymeo; 10-02-2013 at 01:59 PM.
what about people who are on legacy servers who are not legacy players? cant be too hard to figure out who started in 1.0 and who started in ARR. only reason im the realm im on was because it was the first open one I found, with the plan to server transfer as soon as it opened up. if I knew about this, I would have chosen a different server
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