Compare the design of Labyrinth of Ancients to Second Coil; LoA is a huge, single instance divided by only three loading screens. Coil is four different instances separated by what are basically lobby rooms. Why? The LoA design is nice because it feels like one big continuous dungeon. You don't have to leave to enter a different instance on your way to the next boss.

What if instead of taking the teleporter behind Rafflesia, you actually walked the pathway to the breach of the Coil structure, and the instance just continued on into Turn 7? If a load screen is absolutely needed, why not place the zone line there?

It might seem like nitpicking, but the disconnect between Turns is off-putting. Currently, Second Coil feels like a series of rooms you teleport in and out of, and it would be interesting to actually see the entire length of the dungeon. I'm not saying Square should go back and retrofit them, but I hope it's something they've considered for the design of Third Coil.