Quote Originally Posted by Exrage View Post
Ysarel hits it right on the head. Warriors are designed to off tank as we do more damage than paladins and can easily swap to tank mode when they die, hold the boss long enough for the debuff to wear off if we save all our defensive CDs and time them properly, and then they /provoke off us for the +1 enmity with little of a gap in the healer's MP compared to if the paladin hadn't gone down. We can main tank, make no mistake, but for the end game you need a team that can carry the difference that a PUG just won't provide. Just remember the 8 classes/8 slots in a party, we have a role- but so do paladins.
Warrior might be the only thing you are currently have leveled, but the damage myth has long been parsed. The damage difference between warrior and paladin is SMALL at best. So saying that paladin is better, because we do more damage is just flat out stretching the truth.

Lets be honest here...., Every single major aspect that a tank is required to fill, paladin currently does it better while taking less damage doing it.

The ONLY possible way to fix warrior quickly and efficiently at this point in time is to add a %damage reduction to defiance. Other exotic measure would also work but this is the quickest and fastest method to get their damage taken CLOSE.

I am a firm believer that PLD should always take LESS damage, but the current damage gap is far far too wide to even be considered reasonable.