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  1. #21
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by kalfis049 View Post
    Can someone tell me why some people are nostalgic about XIV(the original)? That game was dreadful, how the hell anyone could've liked that hell spawn of an MMO is beyond me.

    Lock those people up in a physc ward and take their money and belongings away from them.
    when 1.0 first started it was virtually unplayable. The combat system was boring, there was virtually nothing on the map, and had very little to do. There was a major storyline but what do you do after that? Plus leveling classes were very unreasonable, and we had 'physical level' on top of class level. Let's not even go there with the retainers. This was the Tanaka era, which thankfully didn't last long.

    When Yoshida took the reigns, things started to change for the better. It started with the beastmen stronghold, and then Ifrit (easy and hard mode). Eventually materias came on. Retainers were tolerable. Physical levels were abolished, class leveling mattered a great deal more. A new storyline was introduced that eventually lead to the beginning of the 7th Umbral Era, where Von Insano (aka Nael Von Darnus) became the primary antagonist. We also saw two new dungeons (Cutter's Cry and Aurum Vale), as well as the Hamlet Defense. Of course let's not forget Garuda (and we could've probably gotten Titan too in 1.0 if the big earthquake didn't happen in March 2011) This is what Yoshida's Era brought us.

    It was quite amazing how much Yoshida's team tried to keep FFXIV going despite several nagging limitation, which required the game to be completely rebuilt.
    (2)
    Suirieko Mizukoshi of Excalibur Lamia


  2. #22
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by kalfis049 View Post
    Can someone tell me why some people are nostalgic about XIV(the original)? That game was dreadful, how the hell anyone could've liked that hell spawn of an MMO is beyond me.

    Lock those people up in a physc ward and take their money and belongings away from them.
    Its okay, I'm sorry you missed out but no need to take out your frustration on the forums
    (0)

  3. #23
    Player
    FayaAOP's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Veevee Pendragon
    World
    Ragnarok
    Main Class
    Archer Lv 48
    So i wonder, how the bard in the bard thread could be so much debarded that the ugly bards show and make a hate bard thread out of a fun bard thread...human bards i guesss
    (1)

  4. #24
    Player
    OrionInerghem's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    252
    Character
    Aldebaron Phoenix
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Honestly..

    Most Jobs have their niche, I'm happy with BLM.






    I don't have relic, and these are far from max DPS you can get.
    I've seen BLM crit close to 2600
    (2)
    Last edited by OrionInerghem; 09-30-2013 at 03:01 PM.

  5. #25
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by atomicdeath View Post
    Very different would have been different races, classes, cities, jobs, models, items etc...

    What we have here is a case of slightly different.
    A game isn't defined by it's environment. If that was the case, launch would have been as much fun to play as the end of 1.0 but it, clearly, wasn't. It is defined by it's mechanics and what the player has to do to be effective. Limiting action selection to your current job plus two other classes, implementing combos, and defining the roles each job plays in a party is a huge difference from how you played the launch classes. It feels like you are playing a different game when the changes are that drastic. It is less a different between 1.0 and ARR than launch and 1.0 if you are being objective, but no one who didn't play the end of 1.0 seems to understand that.
    (0)

  6. #26
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Quote Originally Posted by kalfis049 View Post
    Can someone tell me why some people are nostalgic about XIV(the original)? That game was dreadful, how the hell anyone could've liked that hell spawn of an MMO is beyond me.

    Lock those people up in a physc ward and take their money and belongings away from them.
    Not all of 1.0 was bad. Coerthas has turned from an area with a great atmosphere and environment into a bland white wasteland, for instance. Also, 2.0 is too fast-paced in general for my taste. Just my opinion though.
    (1)

  7. #27
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    (1)

  8. #28
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ryans View Post
    Did you play 1.0 in the last few months before it finished the story line? If not, why are you talking? For people who actually played through to the end, FFXIV has been three games, not two. FFXIV launch, FFXIV 1.0 (last year of 1.0) and FFXIV ARR. All three are very different from each other and 1.0 was a lot of fun to play.
    Most people I know refer to what you're talking about as 1.0, 1.2x, and 2.0/ARR Never heard anyone refer to "FFXIV Launch"
    (0)

  9. #29
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ilJumperMT View Post
    Graphically it was far superior. Even if it had copy pasted terrain, the way the game handled lighting was better in most cases (though ARR has better shadow mapping). The models were high polygon count as well, and the textures were, as far as I can tell, higher resolution.

    Copy-pasting terrain landmarks has nothing to do with the graphics.
    (0)

  10. #30
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    Really? there's more Dragoons than Bards... surely.
    (1)

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