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  1. #21
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Crica View Post
    the game is catering to ppl who can only play for short periods at a time

    if you have alot of time to play, you can fight more things while you play
    Bad example. Guild Wars 2 caters to people whom do not have time because the entire game supports that concept. In thirty minutes you can achieve a lot and come away feeling satisfied. ARR is just another grind game - the only difference is they watered it down so simpletons can understand it.

    The argument that higher level mobs take longer is not only regurgitating the 'game starts at 50' nonsense, but also supporting the bad mechanic of disproportioned scaling. Why should something be overtly harder at 50 than at 10?
    (0)

  2. #22
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Akashi View Post
    Actually I'd like the fights to be shorter and more fluid. I feel like the fights are longer than needed as I end up doing the same couple of buttons 3-4 times. How many sticks with a spear is that marmot going to take.. really..? I can understand how fights could take long for bosses/named stuff as they are tough things with some interesting mechanics.. but not your average mob.
    But then what's the point of them, really? Just for decor?
    (0)

  3. #23
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I personally think the fight times are in a good spot. Same level monsters in the open world don't pose much of a challenge (nor are they meant to) and this is a common feature in all MMOs now. The dev team obviously isn't modeling this from FFXI where a fight with a same level mob was a long drawn out endeavor that was a fight for your life or certain death.

    Boss fights aren't too long to where they become more tedious than anything nor are they too short that they feel overly easy. Once you've done the fights enough they become pretty easy to memorize, but there's usually enough going on to keep your attention.
    (2)

  4. #24
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Wouldn't mind the fights being a little longer. I'm talking about regular mobs here, not bosses which are already long enough usually.

    Also I would like to see SE move away from giving every single mob a mechanic that you have to dodge. You guys notice that almost every single monster in the game has some red zone you have to dodge? I think SE went a bit overboard with that.
    (1)

  5. #25
    Player
    nekochen's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Karin Shironeko
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Long fight doesn't mean it'll be entertaining. At most, it'll just be a repetitive task which you press the same sequence of buttons for 10-20 minutes, do you want that? It reminds me of Aion 1.0 when trash takes 5 minutes to kill and bosses takes 10+ of the same old routine, stand still, press same buttons, watch youtube video/movie, rinse and repeat until fight is over. No thanks.
    (1)

  6. #26
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by nekochen View Post
    Long fight doesn't mean it'll be entertaining. At most, it'll just be a repetitive task which you press the same sequence of buttons for 10-20 minutes, do you want that? It reminds me of Aion 1.0 when trash takes 5 minutes to kill and bosses takes 10+ of the same old routine, stand still, press same buttons, watch youtube video/movie, rinse and repeat until fight is over. No thanks.
    Isn't that what it is now? Press aoe button till all trash dies? Just because you can't see how a longer fight with better ai would be more fun and engaging doesn't mean others like me see it as a positive. I'm sorry wow clones have closed your mind to what is possible in a game.
    (0)
    Last edited by ErBear; 10-01-2013 at 05:12 AM.

  7. #27
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Doing full runs in dungeons in Cutter's Cry and Stone Vigil.
    I run out of time with a few wipes. You can't afford to make any mistakes later on. Time is on your ass.
    Time = 90 mins.
    So no, I think the time of fights are fine and actually enjoying trying to not make mistakes because we're watching the clock.
    Game is getting more fun and entertaining dungeon wise. I can't sit there all day y'know lol.

    Quote Originally Posted by ErBear View Post
    As I've said I'm talking about open world trash.
    Nope. Got dungeons for that. I spam Stone II for all my life and I don't want to spam Stone II more than I should.
    The more engaging ones are FATE's and they kinda killed that down the floor.
    Dunno how Odin and Behemoth are but it should take more than 5 mins to kill them...like 30 mins so everyone can be there and have them damn load, I can't load FATE's anymore lmfao.
    some FATE's need to last longer so every can get a piece of it.
    (1)
    Last edited by Arriverderci; 10-01-2013 at 05:18 AM.

  8. #28
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arriverderci View Post
    Doing full runs in dungeons in Cutter's Cry and Stone Vigil.
    I run out of time with a few wipes. You can't afford to make any mistakes later on. Time is on your ass.
    Time = 90 mins.
    So no, I think the time of fights are fine and actually enjoying trying to not make mistakes because we're watching the clock.
    Game is getting more fun and entertaining dungeon wise. I can't sit there all day y'know lol.
    As I've said I'm talking about open world trash.
    (0)

  9. #29
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Yes please.
    (0)

  10. #30
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    In regards to instanced & encounter style content;

    If longer fights mean less one-shot mechanics and more breathing room for recovery for the average player; Yes please.

    If they continue designing content with make-or-break mechanics, one-shot attacks, and continue to make recovery difficult for average players; No thank you.

    In regards to OP's derpy addendum;

    Who the frick cares about how long open world trash survives? Encounters could be tuned down mechanically if made longer - but honestly claiming you want longer fights with over world trash? It's a stupid suggestion. It would just make people more inclined to sprint away or ignore monsters than they already do. Ask yourself; does the busy gatherer or traveling lv. 50 want a 10 minute fight with trash or will they just run until it hits the end of it's leash - like they already do? Der der der. So in essence making trash fights longer would just make item farming and chocobo/alt leveling or whatever a slower process than it already is.

    So in regards to that - nah nope nein no.
    (2)
    Last edited by Dhex; 08-13-2014 at 03:25 PM.

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