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  1. #1
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    this is how it is in every mmo, ranged is always more convenient/easier. : /

    this game handled it better by at least making it so you NEED one melee DPS for the limit break, in some other games people would just completely stack ranged dps.

    personally, it doesn't bother me. i've always mained melee DPS and always loved having to deal with dodging crap and worring about surviving on top of trying to do great damage.
    (0)
    Last edited by Stormsoul; 09-22-2013 at 06:38 AM.

  2. #2
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stormsoul View Post
    this is how it is in every mmo, ranged is always more convenient/easier. : /

    this game handled it better by at least making it so you NEED one melee DPS for the limit break, in some other games people would just completely stack ranged dps.

    personally, it doesn't bother me. i've always mained melee DPS and always loved having to deal with dodging crap and worring about surviving on top of trying to do great damage.
    you will see new range dps LB as soon as Musketeer is out.
    (0)

  3. #3
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by hola View Post
    you will see new range dps LB as soon as Musketeer is out.
    Let me take a guess: machine gunfire, highest dps LB?
    (2)

  4. #4
    Player
    Brynmor's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Zaia Solanaa
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Stormsoul View Post
    this is how it is in every mmo, ranged is always more convenient/easier. : /

    ...
    It's pretty consistent, yea. I wonder why I still roll melee DPS in MMOs at this point. Ranged consistently have a much easier time dealing with mechanics than melee. Bosses need more ranged donut AoE...

    But yes, this has been my experience in Coil and on the HM Primals as well. Melee have to deal with more mechanics/AoE and lose DPS when running out of melee range on many fights compared to ranged DPS who have few, if any limitations. At least BLMs and to a lesser extent SMNs have to deal with cast times, but what is the limiting factor for BRDs? They have literally nothing to deal with; no cast times, no positional requirements, nothing.

    Bosses need more attacks that force ranged to move, melee needs to do more DPS innately if we have to deal with more stuff or ranged needs more limiting factors, similar to the positional requirements for melee. Something. Right now ranged has far too many advantages and no disadvantages.
    (4)

  5. #5
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Stormsoul View Post
    this is how it is in every mmo, ranged is always more convenient/easier. : /

    this game handled it better by at least making it so you NEED one melee DPS for the limit break, in some other games people would just completely stack ranged dps.

    personally, it doesn't bother me. i've always mained melee DPS and always loved having to deal with dodging crap and worring about surviving on top of trying to do great damage.
    I don't mind melee being harder to play than ranged. But at the cost of lower damage and less utility..? Hell naw.
    (6)

  6. #6
    Player
    Conkers's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Zim Zim
    World
    Odin
    Main Class
    Conjurer Lv 42
    Quote Originally Posted by Stormsoul View Post
    this is how it is in every mmo, ranged is always more convenient/easier. : /
    That rather depends upon what you are referring to, sure in terms of avoiding AOE/cleave then melee generally requires more work / is harder.

    On the other hand that is offset in many games I've played by the fact many range classes are more complex to play, e.g - warrior in GW2 is faceroll compared to engineer, warrior in Rift was faceroll compare to mage, champ in LOTRO is faceroll compared to Loremaster, etc (granted there are rare exceptions of complex melee class like Burglar in LOTRO, but as I said they are rare), to the point in some cases (like Loremaster) where the player is far busier and needs far more awareness than a typical melee class, of course there is usually one range class that is also faceroll, normally the class wielding the bow.

    To me this game is unusual, in that lancer/dragoon and especially pugilist/monk seem to be more complex than archer/bard, thurm/BLM, etc.
    (0)
    Last edited by Conkers; 09-23-2013 at 04:44 PM.

  7. #7
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Conkers View Post
    To me this game is unusual, in that lancer/dragoon and especially pugilist/monk seem to be more complex than archer/bard, thurm/BLM, etc.
    I hope they don't take this approach and "dumb down" playing as melee. It's fun and it's challenging and that's how it should stay. All I think any melee here is asking for is a reason for groups to need melee aside from just the LB.
    (4)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  8. #8
    Player
    Ellyidol's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Ellyidol San
    World
    Tiamat
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MalcolmReynolds View Post
    I hope they don't take this approach and "dumb down" playing as melee. It's fun and it's challenging and that's how it should stay. All I think any melee here is asking for is a reason for groups to need melee aside from just the LB.
    In a nutshell, this.

    I love PLAYING Dragoon at the moment, love the rotations needed and love the way it fights. I'm just disappointed with the fact that despite the challenge for getting the combos/rotations/positioning right, a Bard that spams a few buttons and stands still, still has more DPS than us with a way easier time doing it.

    Minus personal preference, I literally do not see a logical reason to bring a melee DPS over a ranged DPS. I could even argue that the melee LB damage can be offset by a mage LB + better DPS from a ranged DPS. Or, if a boss has a mechanic that more than X sources of rDPS wipes the group.
    (3)
    Ellyidon San - Tiamat - Dragoon

  9. #9
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MalcolmReynolds View Post
    A couple of points. First, just because it's like that in most MMOs doesn't mean it should be like that in XIV. That's a pretty terrible argument.
    The same thing is said in every game ever "it shouldn't be like that" but nothing ever changes.

    Quote Originally Posted by Conkers View Post
    To me this game is unusual, in that lancer/dragoon and especially pugilist/monk seem to be more complex than archer/bard, thurm/BLM, etc.
    Weird, because while learning an optimal MNK rotation took some time, it sure wasn't hard for me by any stretch. Nor is it terribly difficult in execution, even on an actually hard fight like Titan HM.
    (0)

  10. #10
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jarinolde View Post
    The same thing is said in every game ever "it shouldn't be like that" but nothing ever changes.
    I'm waiting for your point. That's still a terrible argument. "Oh, it hasn't been fixed before so let's just leave it broken."
    (0)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

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