Another note, but one I haven't tried yet:
Code:
/hotbar [subcommand] [number]
Subcommand:
-> change [number] - Replace current hotbar with hotbar [number].
(obviously there are other subcommands but this is what I'm focusing on here)
In theory, you could make a macro that changes the hotbar you are on after you hit the macro on the first bar.
Code:
/micon "True Thrust"
/echo True, Vorpal, Full
/action 'True Thrust' <t>
/wait 2.5
/hotbar change 2
/echo True Thrust Complete, Vorpal Thrust!
/micon "Vorpal Thrust"
/action 'Vorpal Thrust' <t>
/wait 2.5
/hotbar change 3
/echo Vorpal Thrust Complete, Full Thrust!
/micon "Full Thrust"
/action 'Full Thrust' <t>
/wait 2.5
/hotbar change 1
/echo True, Vorpal, Full Combo Complete, GO!
Though this is one of those unwieldy solutions as you'd need an extra macro on each bar to revert to the first bar if a portion fails and you need 3 full bars with identical other slots in it with the exception of skills that would break the chain. This would also only work on the one hotbar that can actually be changed (only the one cycles and responds to this command that I am aware of). If you know the timer for how long the chain is available for, you can put another wait into the macros that will revert automatically, but if you have any other macro on the 3 bars, this functionality breaks.
Also, there's this thought:
Code:
Subcommand:
-> set "action name" [number 1] [number 2] - Set the specified action to slot [number 2] on hotbar [number 1]
-> remove [number 1] [number 2] - Remove the action assigned to slot [number 2] on hotbar [number 1]
Possibly a more desirable method, but still requires another macro to revert the hotbar to basic form. Unfortunately, this requires a macro that changes an action name. I haven't found anything that lets you specify a macro slot. I suppose it could be the name of the macro, but again I haven't tested this thought at all.

Originally Posted by
Haibel
I wish there were more options for target marking macros. Really more signs in general. while 1-5 bind1-3 and don't attack 1 &2 are great
sometimes they don't make the point. I would love a big ass bullseye to mark targets I want ARC/BRD's to hit.
The circle isn't good enough? -_- Granted, I know people use that for organizational purposes (Gather on the circle! ... what circle? oh "that" circle)