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  1. #1
    Player
    Sakasa's Avatar
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    May 2011
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    Limsa Lominsa
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    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Question on the marking macros. I was wondering is there a way to use a different marker if one is already active. I use a <mo> but because of that macro is bound to a mouse button I was wondering if there is any type of cycle or if statement usage that can be rigged up so i can mark a whole group as fast are I mark the first one.
    (1)
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  2. #2
    Player
    Exrage's Avatar
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    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sakasa View Post
    Question on the marking macros. I was wondering is there a way to use a different marker if one is already active. I use a <mo> but because of that macro is bound to a mouse button I was wondering if there is any type of cycle or if statement usage that can be rigged up so i can mark a whole group as fast are I mark the first one.
    Why yes there is:
    /mk attack <mo>
    Marks whatever you're mousing over with an "attack" mark and will move to the next number until all are used.

    /mk ignore <mo>
    and
    /mk bind <mo>
    Follow the same mechanics as with attack- enjoy!

    Edit* Note*** You can only have one mark type per macro, you can't hit one button to mark one type then mark a second type unless you want it to mark 1 attack then 1 bind then 2 attack then 2 bind and so on.
    (2)

  3. #3
    Player
    Sakasa's Avatar
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    Sakasa Kuro
    World
    Balmung
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    Armorer Lv 58
    Quote Originally Posted by Exrage View Post
    Why yes there is:
    /mk attack <mo>
    Marks whatever you're mousing over with an "attack" mark and will move to the next number until all are used.

    /mk ignore <mo>
    and
    /mk bind <mo>
    Follow the same mechanics as with attack- enjoy!

    Edit* Note*** You can only have one mark type per macro, you can't hit one button to mark one type then mark a second type unless you want it to mark 1 attack then 1 bind then 2 attack then 2 bind and so on.
    Cool thx I will test it next dungeon run. You wouldnt happen to know what happens if you double click the macro would it just assign them the next number in que? Just wondering if I should make a demark macro as well since I use my ctrl and shift mouse clicks for potions and such so i have a free button.
    (0)
    Last edited by Sakasa; 10-01-2013 at 07:40 AM.
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  4. #4
    Player
    Exrage's Avatar
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    Rage Bladerunner
    World
    Behemoth
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    Marauder Lv 50
    Quote Originally Posted by Sakasa View Post
    Cool thx I will test it next dungeon run. You wouldnt happen to know what happens if you double click the macro would it just assign them the next number in que? Just wondering if I should make a demark macro as well since I use my ctrl and shift mouse clicks for potions and such so i have a free button.
    Yup, multiple clicks of the button put the next number in sequence.
    (0)

  5. #5
    Player
    Maelwys's Avatar
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    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Exrage View Post
    Yup, multiple clicks of the button put the next number in sequence.
    Test it in a dungeon run.
    When I tried that on my MDR , it did indeed mark the first five foes with Attack1 - Attack5 markers... but even after killing them, I couldn't mark any more foes afterwards.
    I had to redo my macros inside the dungeon and resort to specifying "/mk attack1 <t>" etc.

    It does seem to work in the field (once foes die you can mark other foes again) just not in dungeons.
    (1)

  6. #6
    Player
    Exrage's Avatar
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    Rage Bladerunner
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    Behemoth
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    Marauder Lv 50
    Quote Originally Posted by Maelwys View Post
    It does seem to work in the field (once foes die you can mark other foes again) just not in dungeons.
    Hmm, a very interesting development. I'll do a bit of further research and see what I can find out.
    (0)

  7. #7
    Player
    Exrage's Avatar
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    Rage Bladerunner
    World
    Behemoth
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    Marauder Lv 50

    A Note on the Boss AOE macro

    A couple of guys have mentioned that the macro glitches after it's first use so they can't use it as an AOE macro, and again why I don't have a regular AOE macro. The reasons are two fold:

    First- the Boss AOE macro was intended for clutch AOE fights like Garuda where she spawns a ton of plumes that offer a 5 second window for grouped AOE damage before taking off. If you time it right you will get off the steel cyclone and an overpower before they all split up. The flash is a fail-safe for when you use it in any other situation. The final Marlboro boss in Aurum Vale does a similar add spawn where the macro comes into play that can prevent a pug group from wiping and maximizing your DPS during the fight.
    (0)
    Last edited by Exrage; 10-02-2013 at 05:53 AM. Reason: Forgot the marlboro fight

  8. #8
    Player
    Sakasa's Avatar
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    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Exrage View Post
    Hmm, a very interesting development. I'll do a bit of further research and see what I can find out.
    Yeah I get the same thing i believe it is due to monster never truely leaving the instance que as they don't respawn they exist in some fashion until the instance is closed or restarted (persists through loading screens). You can reassign them manually again with the list and that will reset them for use with the macro (Only resets the specific ones used not all of them) so I believe it is a bug. And since /mk off doesnt clear all marks mae just the specific target don't think there is another way to fix it inside dungeons.
    (1)
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