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  1. #1
    Player
    dontcare's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Faith Aeternam
    World
    Famfrit
    Main Class
    Arcanist Lv 50
    I'm of the opinion that the best gear should be gated behind the hardest content. Else, what is the incentive to do the hardest content? Crafting isn't hard. Farming tomes/seals isn't hard. Why should these produce better gear than something that is hard?
    (3)

  2. #2
    Player
    Arcturius's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    140
    Character
    Arcturius Strife
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dontcare View Post
    I'm of the opinion that the best gear should be gated behind the hardest content. Else, what is the incentive to do the hardest content? Crafting isn't hard. Farming tomes/seals isn't hard. Why should these produce better gear than something that is hard?
    Exactly

    /10char
    (2)

  3. #3
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by dontcare View Post
    I'm of the opinion that the best gear should be gated behind the hardest content. Else, what is the incentive to do the hardest content? Crafting isn't hard. Farming tomes/seals isn't hard. Why should these produce better gear than something that is hard?
    I don't think you quite get what I'm saying. What I want is for someone to HAVE to beat the hardest content to get one of the BIS items. People would do the hardest content to get the BIS body pieces or weapons or whatever. I think that crafting and other future additional content would provide less important BIS gear like jewelry.
    (4)

  4. #4
    Player
    Arcturius's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    140
    Character
    Arcturius Strife
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alzelia View Post
    I don't think you quite get what I'm saying. What I want is for someone to HAVE to beat the hardest content to get one of the BIS items. People would do the hardest content to get the BIS body pieces or weapons or whatever. I think that crafting and other future additional content would provide less important BIS gear like jewelry.
    He got what you are saying, and he still thinks that's wrong. All BEST items jewelry or not is behind hardest content. Just because he didn't agree with you doesn't mean he didn't understand you. You do not get any bis piece if you don't complete a challenge.
    (0)

  5. #5
    Player
    nekochen's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Karin Shironeko
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by dontcare View Post
    I'm of the opinion that the best gear should be gated behind the hardest content. Else, what is the incentive to do the hardest content? Crafting isn't hard. Farming tomes/seals isn't hard. Why should these produce better gear than something that is hard?
    I can see where OP is coming from.
    There are other MMOs that splits up the BiS to different raid dungeons or raid that drops recipes which crafts BiS accessories/jewelry whatever you want to call it. We only have one at the moment so it's not feasible.
    (2)

  6. #6
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Looking back on my OP, I realize that I really should re-write my argument and start a new thread. I lost focus for my argument and failed to convey the message I actually intended to send.

    To sum up what I was actually trying to say: I believe that Best in Slot gear should be obtained through multiple different forms of content. Currently, to the best of my knowledge, all of the Best in Slot gear is obtained through just one form of content: Behemoth. I believe FFXIV would be a better game if Best in Slot gear came from a variety of dungeons and raids and Primals and other content. (I would love to see crafting and the economy as one of these sources, but I can see this causing a lot of issues.) If the Best in Slot gear only comes from one source, then there really is no incentive to pursue any other content. I'd rather have some variety in my gaming instead of grinding the same dungeon over and over.
    (0)

  7. #7
    Player
    Uveck's Avatar
    Join Date
    Jul 2012
    Posts
    54
    Character
    Uveck Lord
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by dontcare View Post
    I'm of the opinion that the best gear should be gated behind the hardest content. Else, what is the incentive to do the hardest content? Crafting isn't hard.
    Well, what about crafting something with a drop from the hardest content? Because your suggestion renders crafting useless for the most part. Most people started crafting because FF has a history of being able to craft gear that is comparable to end game drops. The best gear in the game should be obtained by someone who A. Raids the hardest dungeons and B. Has crafting leveled. Raids should drop great gear, but should drop items that allow you to craft even better gear.

    There is no point to craft if you can just get the best gear in the game by grinding dungeons. Why would I craft and raid dungeons if all I have to do is raid dungeons. Most people will disagree with me simply because they don't want to have to craft and raid dungeons. But whatever this game is for children anyway.
    (0)

  8. #8
    Player
    EikoCeuracanth's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Eiko Ceuracanth
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Uveck View Post
    Well, what about crafting something with a drop from the hardest content? Because your suggestion renders crafting useless for the most part. Most people started crafting because FF has a history of being able to craft gear that is comparable to end game drops. The best gear in the game should be obtained by someone who A. Raids the hardest dungeons and B. Has crafting leveled. Raids should drop great gear, but should drop items that allow you to craft even better gear.
    It doesn't render crafting useless. Crafting has the ability to create entry level end game raiding gear. Keep BiS gear where it belongs gated behind real content. Crafters have enough ways to price gouge and make gold already.

    When we see more end game content you'll see more diversity in gear, and I assume crafters will gain more recipes by the patch. We'll probably see ilvl 90 gear for crafters come 2.2.
    (0)

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