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  1. #91
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    I am saying that most players who want auto attack seem to prefer the statistical manipulation IE stats gear skill choices etc with a few interjected reaction skills, like stun. Im not putting a value on that,
    Yes, I agree with this because I'm that type of player. I enjoy my action games and action RPG games but I like my MMOs to be more strategy driven, think then act rather than act and think later which is what the game is right now.
    (1)

  2. #92
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by kukurumei View Post
    That's exactly the reason why FF14 battle system isn't working.

    You are envisioning a full manual deluxe plate of tactical maneuvering. But in reality, you're just too stuck on l33t possibility where no one cares or writes scripts for.

    The tactical alternative to "why bother" is supreme. In all your 360 tacticle decision and inputs nets you 100more hp, and 10 seconds shorter kill time. My 11111121 is "good enough". I have to heal 10 seconds later, but it beats repeating the alternative for 3 hours.

    This is why people don't understand MMOs especially PvE high fantasy MMOs like FF. L33t is crap because the game is designed to be non competitive, friendly, and repetitive.

    This isn't a fighting game where achieve maximum "high level" playing and constant "raising the bar" type fights. It's a MMO of repetitive adventuring. Until people get that, they will never understand why FF14 is depopulating into a ghost town.

    Everything you explained won't work. Because not enough people will have the incentive to do that(not to mention it's no different if you're repeating it over and over anyway), and developers have no incentive to write monster scenarios for that. (In fact they can't. This isn't an action game, AI are dumb, and monsters have to be aplenty and long lasting).

    This is why we're moving to a Auto-attack system and probably a lot of things to revolve around that.

    We're not driving manual cars anymore because no one wants to do that for 8hrs a day-every day. Of course pre-determined Public transportation isn't efficient either so, that's why we have AT cars on the road.

    so essentially what your saying is leveling in an mmo should be designed to be easy and not having much interaction, because a lot of interaction is tedious.

    I can see your op, it is not unvalid, but i disagree.

    The things i talked about in my post already occured in the game, and you were rewarded for it. This is what the game was evolving into before the sp nerf. You fought harder fights in more dangerous areas, because higher level monsters gave you better exp, you tried to avoid the aoe attacks because when a monster is high level, they do a lot of damage, and can kill you. You manage your stamina and choose between a provoke or a strike because if you choose wrong you may lose agro, and the monster may die.
    You use aoe tanking abilities as a marauder because if you dont get hate, the healer will die, and you will probably be next. You offtank the other puk in the group because the marauder can keep enough hate, and tring dodge, or take two flip kicks may kill you, or the healer. All this is my adventures when the game started, its not imaginings of what could be, its really what we did, and we got exp for it.

    A good system, well created has depth, you can get by at a low level, or you can take it deeper, and be a little better. while people who just want to get to work, and drive because its the easiest way want automatics, most people who actually enjoy driving, and do it in there free time, or as a hobby prefer manual, because they have more control, and its a more entertaining experience. They can get slightly better performance by involving themselves more.

    So basically it comes down to a clash of what is battle in an MMO, is it a means to an ends, or a joy in and of itself. I can see why there may be opposing schools of thought on this. In honesty what they should probably have done, is created two battle systems, one which is simple, involving only minute complexity or involvement, for the people to whom battle is just a means to the end of progression and gear, and another system for those who want to get in depth and have more control over the battle, who actually want entertaining battles. Because i dont really think that more people want it one way or the other, i think its split fairly evenly.
    (3)

  3. #93
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
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    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mack View Post
    Yes, I agree with this because I'm that type of player. I enjoy my action games and action RPG games but I like my MMOs to be more strategy driven, think then act rather than act and think later which is what the game is right now.
    i prefer a mixture of both, but id definately want the battles to be entertaining if im going to have to it a lot, and i prefer to have active manipulation rather than sitting and waiting, like in ffxi, i prefered playing monk/thf to monk/war because although monk war was quite powerful, it basically involved just putting on buffs and letting the computer play, whereas on monk/thf i had to move more often, and be aware of my position, and the hate of various parties, it was basically more active, even if only by a little bit.

    Its a style choice, i think they need to find a way to appeal to both people.
    (1)

  4. #94
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    May 2011
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    Quote Originally Posted by Physic View Post
    i prefer a mixture of both, but id definately want the battles to be entertaining if im going to have to it a lot, and i prefer to have active manipulation rather than sitting and waiting, like in ffxi, i prefered playing monk/thf to monk/war because although monk war was quite powerful, it basically involved just putting on buffs and letting the computer play, whereas on monk/thf i had to move more often, and be aware of my position, and the hate of various parties, it was basically more active, even if only by a little bit.

    Its a style choice, i think they need to find a way to appeal to both people.
    I agree with you, but appealing to both is impossible.
    (0)

  5. #95
    Player
    Seif's Avatar
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    Mar 2011
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    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'm optimistic. There's NO WAY they could possibly make it any worse than it currently is so all change is a plus.
    (0)

  6. #96
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    Quote Originally Posted by Seif View Post
    I'm optimistic. There's NO WAY they could possibly make it any worse than it currently is so all change is a plus.
    Obviously you didn't play Alpha.

    Anyways. I don't find the current system too bad. It's unresponsive and the animations are boring, and nothing ever does what it is supposed to, but it could be worse.
    (0)

  7. #97
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    Mar 2011
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    @kuk
    most AT cars are in america.... But still tons of people drive stick, and it is still big in Europe. (my ex my thrypist my cousing who lives 2 streets over) all druve stick.
    (0)

  8. #98
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    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vesperia View Post
    Obviously you didn't play Alpha.

    Anyways. I don't find the current system too bad. It's unresponsive and the animations are boring, and nothing ever does what it is supposed to, but it could be worse.
    I've never had any problems with button response, and i've never done anything I didnt want to do with my current skills set, but I will say the weapon skills need diverse animations. Besides as far as alpha goes, the current system works better than the alpha system...and THIS time they've got the FFXI lead battle designer on board as the XIV lead battle designer.

    Anyone know who the lead battle designer was prior to the development team switch up?
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #99
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    Alexis_Arteme's Avatar
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    Mar 2011
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    Gridania
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    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    I'll be patient, but really, if it's just 'information' or a 'preview' of the the new battle system, and not an implementation, wtf. When do you guys actually plan on doing something aside from shifting the size of stuff? I think it's been plenty of time!
    (0)

  10. #100
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    Spellbinder's Avatar
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    Mar 2011
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    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Alexis_Arteme View Post
    I'll be patient, but really, if it's just 'information' or a 'preview' of the the new battle system, and not an implementation, wtf. When do you guys actually plan on doing something aside from shifting the size of stuff?....
    With the introduction of the dungeons, like they said.
    (0)

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