Quote Originally Posted by Augury View Post
That wasn't what I meant xD A combinatory system was the fail-point of XI, because it worked only in favor of specific combinations- and sadly that's usually how it goes (if you've ever played WoW or RO, as well, this is why many people want to get away from the trappings of a talent tree). That was a secondary point to the "jobs need to be flavorful" thing.
Since you use WoW as an example, a large reason behind the difficulty in finding balance between specs is because the game also has PvP as a major component of the game (not to mention they are hellbent on not making two separate rulesets to use for PvP and PvE). This problem would probably not be present in XIV because of its focus on PvE for the most part.