Lol, a 2.0 to my guide eh? It's not too bad but I'd point out the error on suggesting Mantra. It's 5% if you use it cross class and is overridden by a Monk as their bonus is 20%, making their healing contribution well sought out for in end game and necessary to have a 6th skill to swap out for as these are common even when doing dungeon finder PUG groups. You also swapped internal release for featherfoot, I would like to see the math on an STR warrior on why you are suggesting this.
I would also point out the unnecessary /wait commands in your macros- Macro logic is very clear about using the first available ability in a sequence.
Lastly is the point of those "Warrior combo" macros not being sure-fire. Adding a /wait 2.5 will work most of the time, but if you lag for even a second or miss either the initial heavy swing or skull sunder your macro will force the player to waste an un-combo'd butcher's block and potentially a skull sunder and this should be noted in your guide.

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