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  1. #31
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Updated the guide with Damage testing of Inner Beast

    Quote Originally Posted by Ondesvin View Post
    no wonder you think i troll Exrage, for your guide is also a fail. Second wind is not worth it at all, its on a 2 min CD. i dont get why you want to use that. over any other cross class ability you get.
    With around 380 STR and Bravura you are looking at a high probabilty of a 1000+ HP crit off a single Second Wind when used with Berserk - especially when used with Inner Release. - Without Berserk (Edited: Thanks) you're looking at about 700 with a Crit.

    Featherfoot is pretty situational and the small % that it adds to your evasion is too risky on bosses. I'd rather have a guaranteed 600 (Berserked) (with a chance of 1000+ on a crit) on Mountain Rush than an extra % on an already small chance to evade with Featherfoot.
    (0)
    Last edited by Judge_Xero; 10-03-2013 at 05:07 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  2. #32
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    You mean without Berserk?
    (0)

  3. #33
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Judge_Xero View Post
    Featherfoot is pretty situational and the small % that it adds to your evasion is too risky on bosses. I'd rather have a guaranteed 600 (Berserked) heal with a chance on 1000 on Mountain Rush than an extra % on an already small chance to evade with Featherfoot.
    You're so wrong. Featherfoot is easily our most effective cooldown in terms of damage prevention over the course of a fight. It may not be reliable, but it is our most potent cooldown assuming a majority of the boss' damage is evadable. The only time it falls behind is when there are un-dodgable aoe's making up a large portion of the damage taken. In that case, Convalescence pulls into the lead as most effective, but only by a little.
    (0)

  4. #34
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    On Caduceus, my mitigation cooldowns consist of the following (Keeping in mind that Wrath V is my primary mitigation. Infuriate is used right after Inner Beast. I can't let Wrath V drop, ever.)

    I use Inner Beast every 60 seconds.


    In order to further assist my healers When I'm at Wrath V, I use Thrill of Battle and Convalescence Macro'ed. That way even though there is more HP to heal, there's also that much healing potency. The Macro of Convalescence and Thrill of Battle is used every other Infuriate.

    As for my other self heals: they are based on my attack power, so it's very important to keep Berserk on cooldown at all times. I have Berserk just macro'ed in about everything. But what about the 5 sec Pacification? It doesn't matter. I'm still in a Wrath V state so that's my passive mitigation I need and the damage boost from Berserk insures that I don't lose any hate. Also macro'ed in to most of my abilities is Internal Release. I want these abilities always to be on cooldown because of the following reasons.

    There's is a constant use of Second Wind in every single ability. I want to use Second Wind when it's up always because I'm not concerned for over healing. I'll always be taking plenty of damage, heh. That's why I always want my Attack power to be at it's max. Having Internal Release also helps insure a Crit. Featherfoot is also kept on cooldown.

    Also used together are Foresight and Bloodbath and Vengeance. The amount that Foresight mitigates is compounded by the amount that Bloodbath combined with Vengeance heals so that I get plenty of mitigation. Some people will ask, "Does Foresight harm how much Vengeance hits for?" The answer is no. This is because Vengeance deals damage potency of 50 no matter what. It doesn't scale off the damage you receive, only the damage YOU are capable of. All the more reason to keep Berserk on Cooldown. Bloodbath of course, is the same way, dealing damage based on your attack power.

    So... in conclusion... the best mitigation cooldown is actually Berserk as it raises the effectiveness of all others by 50% (save ToB and Convalescence) including Inner Beast.

    EDIT: A funny thing happened last time I did this. After a wipe, a WHM asked if something was wrong because he was running out of mana and that didn't happen usually. I said "Yeah you were trying to cure me through 4 stacks of steel scales." He was shocked because usually a PLD will start sink at 3 and be obliterated at 4, unless they use Hallowed Ground.
    (4)
    Last edited by HiirNoivl; 10-03-2013 at 03:01 AM.

  5. #35
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hachiko View Post
    You're so wrong. Featherfoot is easily our most effective cooldown in terms of damage prevention over the course of a fight. It may not be reliable, but it is our most potent cooldown assuming a majority of the boss' damage is evadable. The only time it falls behind is when there are un-dodgable aoe's making up a large portion of the damage taken. In that case, Convalescence pulls into the lead as most effective, but only by a little.
    If you could post some parser data to the effect of Featherfoot on evasion during Lvl i90 content that would be very helpful.
    I do include Featherfoot in the guide as an included skill for most things. If you feel that Featherfoot is highly effective for engame bosses, please post some data on it, as it would be invaluable for people to know for tanking as well as for any class.
    (1)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  6. #36
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Judge_Xero View Post
    If you could post some parser data to the effect of Featherfoot on evasion during Lvl i90 content that would be very helpful.
    I do include Featherfoot in the guide as an included skill for most things. If you feel that Featherfoot is highly effective for engame bosses, please post some data on it, as it would be invaluable for people to know for tanking as well as for any class.
    What are you on about. Why would it be invaluable for any other class? The only class tanking ilvl 90 content that can use Featherfoot is the WAR. It's not suddenly going to make LNC or PGL able to take more than 2 hits from a boss, so I don't see hwy you're saying "as well as for any other class."

    And second, why do you need a parser? It's 15% evasion. It's RNG based but that works out to significant amount of damage mitigation over the course of a fight particularly if it's used on cooldown. 1 evade on a 0 stack Caduceus is worth around 2.5 Second Winds, and you're expected around 1.2 evades per use of the skill which is on a 90 second cooldown.

    Third, you're seriously saying you would rather rely on crit second wind for 1000 health than the evasion from featherfoot? Is that a joke? You're relying on RNG either way, but one just has a much lower efficacy and higher cooldown.

    Finally, Bravura does nothing to increase the healing of second wind other than the fact that it has STR on it. So you're essentially relying on Berserk + Internal Release + Second Wind in order to maybe heal yourself for 1000 hp. Congrats, your "emergency" heal now requires a lucky crit, and 3 seconds worth of casting.
    (0)

  7. #37
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hachiko View Post
    What are you on about. Why would it be invaluable for any other class? The only class tanking ilvl 90 content that can use Featherfoot is the WAR. It's not suddenly going to make LNC or PGL able to take more than 2 hits from a boss, so I don't see hwy you're saying "as well as for any other class."

    And second, why do you need a parser? It's 15% evasion. It's RNG based but that works out to significant amount of damage mitigation over the course of a fight particularly if it's used on cooldown. 1 evade on a 0 stack Caduceus is worth around 2.5 Second Winds, and you're expected around 1.2 evades per use of the skill which is on a 90 second cooldown.

    Third, you're seriously saying you would rather rely on crit second wind for 1000 health than the evasion from featherfoot? Is that a joke? You're relying on RNG either way, but one just has a much lower efficacy and higher cooldown.

    Finally, Bravura does nothing to increase the healing of second wind other than the fact that it has STR on it. So you're essentially relying on Berserk + Internal Release + Second Wind in order to maybe heal yourself for 1000 hp. Congrats, your "emergency" heal now requires a lucky crit, and 3 seconds worth of casting.
    I would still like to see some parse data on Featherfoot. Unless there is an error on translation it states, "Increases evasion by 15%" So if you have a 10% evasion rate and you pop Featherfoot, that would give you 11.5% chance.

    From my Second Wind testing, Weapon Stats effect the effectiveness as well. I'm not certain if it's the Physical Damage or the DPS value that effects it. I would need to collect weapons with the same DPS value but different Delay values to know for sure.
    (1)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  8. #38
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    tl;dr;
    there are 6 useful skills but only 5 slots so which one I should sacrifice?
    (0)

  9. #39
    Player
    Ryougi's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Kyuwyn Battleborne
    World
    Exodus
    Main Class
    Pugilist Lv 40
    Uh, since people want to see testing on the stats, someone over on reddit tested the 15/15 int/mind vs 30 int split for summoner (15/15 being for playing both sch and summoner)

    https://docs.google.com/spreadsheet/...=sharing#gid=0

    His tests are there, it effectively works out to a ~3.3% difference in dps between 15 and 30, which given that the 15 gained is ~3.26% of his 442 int, lends heavily to the theory that attributes are a straight linear curve

    Taking that and using it on the OP's numbers, given he's at 352 str -> that's a roughly 8.5% gain, 12.7% under berserk.

    Whether that is worth the hp lost from vit is debateable, but those are the numbers.
    (0)

  10. #40
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ryougi View Post
    Uh, since people want to see testing on the stats, someone over on reddit tested the 15/15 int/mind vs 30 int split for summoner (15/15 being for playing both sch and summoner)

    https://docs.google.com/spreadsheet/...=sharing#gid=0

    His tests are there, it effectively works out to a ~3.3% difference in dps between 15 and 30, which given that the 15 gained is ~3.26% of his 442 int, lends heavily to the theory that attributes are a straight linear curve

    Taking that and using it on the OP's numbers, given he's at 352 str -> that's a roughly 8.5% gain, 12.7% under berserk.

    Whether that is worth the hp lost from vit is debateable, but those are the numbers.
    Iirc, that's what has been documented in testing as well; the only issue is that the HP gained from allocating points to VIT is not wasted during progression atm, it can (and most likely will) end up saving your ass.
    (1)

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