Page 31 of 78 FirstFirst ... 21 29 30 31 32 33 41 ... LastLast
Results 301 to 310 of 780
  1. #301
    Player
    Jabba's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Crazy Diamond
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Problem atm is the fact that u have to build momentum with a mnk.


    U need to build up the infamous 3gl, and than start the real dps.

    Each time a primal warp/jump etc u lose 90% of the time the GL.


    SE need to boost GL a lot, extending it's duration OR move the 21% DMG 15% ASPD in a single greased lighting.


    Plus monk lack a good finisher from the back, we are forced to end all the rotations with a flank snap punch most of the time, alternating with demo when needed, how about a back attack that give us greased lighting? maybe a 200 pot attack or something.
    (1)

  2. #302
    Player
    Trematode's Avatar
    Join Date
    Nov 2011
    Posts
    14
    Character
    Trema Toad
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I just hope they increase the duration of GL and we should be good.
    (0)

  3. #303
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Akamu_Aniketos View Post
    I played version 1.0 specifically for Monk before this positional junk was implemented.

    You like being forced to "assume the position" I don't, I like freedom of my movements without penalty. And it's perfectly fine if you appreciate not doing optimal damage on a frontal only enemy; I don't share your enjoyment of this disadvantage.
    So, why wouldn't you play another class when ARR released knowing this positional bonuses were being implemented? It isn't like you didn't know this would be a mechanic of Monks. It kills me that you would knowingly play a class that you know has mechanics you don't like, then complain about said mechanics.
    (1)

  4. #304
    Player
    DuferBloodmoon's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Dufer Bloodmoon
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Onyxys View Post
    Maybe. But I can not find a group to kill Titan (hard)- always someone dies and dies and dies... I begin to think, that I will abandon this game, if I will not kill Titan. No, I dont think, that it is hard- if I could kill it alone... but I cant. I need a group of mistaking players... I tried with co-clans, with random players- no result
    Are you best #1 HUEHUEHEUHE? Honestly, you cannot become anymore bad than this.

    Took me 14hrs of sitting in titan over the span of 3-4 days with the SAME EXACT group to finally down him. Put some effort in and dont ask for everything to be given to yourself so easily. You, and people like you are whats ruining good, difficult, games. Please, just quit this game and stop posting things like this.
    (0)
    Last edited by DuferBloodmoon; 09-28-2013 at 12:58 AM.

  5. #305
    Player
    0caid0's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Caid Rin
    World
    Odin
    Main Class
    Pugilist Lv 50
    Too many suggestions basically ammount to make gl3 permanent.
    Theres a couple of quality of life issues but the class is fine damage wise.

    I guess they could move some of the gl damage to baseline attacks to close the gap between good players and mediocre players.
    (0)

  6. #306
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    So, why wouldn't you play another class when ARR released knowing this positional bonuses were being implemented? It isn't like you didn't know this would be a mechanic of Monks. It kills me that you would knowingly play a class that you know has mechanics you don't like, then complain about said mechanics.
    You assume too much and fail at understanding the points.

    Playing Monk is why I started playing Final Fantasy Online since back in 2004. They implemented the positional requirements at the end of version 1.0 (2011). I have every class maxed out and play other classes. Playing my favorite class should not be so cumbersome.
    (0)

  7. #307
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by 0caid0 View Post
    Too many suggestions basically ammount to make gl3 permanent.
    Theres a couple of quality of life issues but the class is fine damage wise.

    I guess they could move some of the gl damage to baseline attacks to close the gap between good players and mediocre players.
    This. Class is good dmg wise assuming gl3 doesn't fall off which is a QoL issue we need resolved.
    (0)

  8. #308
    Player
    Jabba's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Crazy Diamond
    World
    Moogle
    Main Class
    Pugilist Lv 50
    they need to:


    reduce the cd on shoulder tackle.

    Remove the opopo requirement for the silence on AoD.

    Rework all the 3 fists skill, those buff must be a signature moves for monk.

    Rework how GL work, turn it to 1 big stack or increase the duration.

    I find mantra too pretty meh, no real use atm.

    Maybe let us use one IIm punch on something?.....
    (0)

  9. #309
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    seriously i think that if they take out the positioning of the monk skill we will solve most of it trouble, more freedom into the cycle and into our position in a fight.
    indeed GL is a selfbuff with many fail, like the fact it increase the damage, the speed itself was enough i still try to figure why they did nerf the damage of the monk by doing this but well.

    my two main concern:
    - the position in the skill
    - the bonus of damage from GL that is not needed, for make the selfbuff usefull!
    (0)

  10. #310
    Player
    0caid0's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Caid Rin
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Subucnimorning View Post
    This. Class is good dmg wise assuming gl3 doesn't fall off which is a QoL issue we need resolved.
    No its not, i manage to keep it up. Other players manage to keep it up. Its fine.
    (0)

Page 31 of 78 FirstFirst ... 21 29 30 31 32 33 41 ... LastLast