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  1. #1
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lemon8or View Post
    Go play bard. They have no positional requirements and do great DPS from last I heard. Last thing we need is every class being the same.... I enjoy positional switching and demon wall makes me appreciate that even more.
    I played version 1.0 specifically for Monk before this positional junk was implemented.

    You like being forced to "assume the position" I don't, I like freedom of my movements without penalty. And it's perfectly fine if you appreciate not doing optimal damage on a frontal only enemy; I don't share your enjoyment of this disadvantage.
    (0)

  2. #2
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Akamu_Aniketos View Post
    I played version 1.0 specifically for Monk before this positional junk was implemented.

    You like being forced to "assume the position" I don't, I like freedom of my movements without penalty. And it's perfectly fine if you appreciate not doing optimal damage on a frontal only enemy; I don't share your enjoyment of this disadvantage.
    So, why wouldn't you play another class when ARR released knowing this positional bonuses were being implemented? It isn't like you didn't know this would be a mechanic of Monks. It kills me that you would knowingly play a class that you know has mechanics you don't like, then complain about said mechanics.
    (1)

  3. #3
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    So, why wouldn't you play another class when ARR released knowing this positional bonuses were being implemented? It isn't like you didn't know this would be a mechanic of Monks. It kills me that you would knowingly play a class that you know has mechanics you don't like, then complain about said mechanics.
    You assume too much and fail at understanding the points.

    Playing Monk is why I started playing Final Fantasy Online since back in 2004. They implemented the positional requirements at the end of version 1.0 (2011). I have every class maxed out and play other classes. Playing my favorite class should not be so cumbersome.
    (0)

  4. #4
    Player
    Jabba's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Crazy Diamond
    World
    Moogle
    Main Class
    Pugilist Lv 50
    they need to:


    reduce the cd on shoulder tackle.

    Remove the opopo requirement for the silence on AoD.

    Rework all the 3 fists skill, those buff must be a signature moves for monk.

    Rework how GL work, turn it to 1 big stack or increase the duration.

    I find mantra too pretty meh, no real use atm.

    Maybe let us use one IIm punch on something?.....
    (0)

  5. #5
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jabba View Post
    they need to:
    Remove the opopo requirement for the silence on AoD.
    I find mantra too pretty meh, no real use atm.
    Maybe let us use one IIm punch on something?.....
    Agreed with AoD, shouldn't be part of the combo.
    Mantra is quite good actually. Use to help healers during stacking/healing times after a big nuke, think Garuda, Titan, Ifrit, Twintania, etc.
    One IIm punch is so useful, I don't know what you mean. You can remove the small physical dmg buff from Dulahans in AK that they cast when they get to 10% hp. And uh..I'm sure there is something else...
    (0)

  6. #6
    Player
    Hoffburger's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Arrya Stark
    World
    Ultros
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by Xell View Post
    Agreed with AoD, shouldn't be part of the combo.
    Mantra is quite good actually. Use to help healers during stacking/healing times after a big nuke, think Garuda, Titan, Ifrit, Twintania, etc.
    One IIm punch is so useful, I don't know what you mean. You can remove the small physical dmg buff from Dulahans in AK that they cast when they get to 10% hp. And uh..I'm sure there is something else...
    You mean, you can remove a buff that never gets put on something when your group DPS doesn't blow ass? I've never seen a Dulahan get that buff up with a decent group.
    (0)

  7. #7
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Hoffburger View Post
    You mean, you can remove a buff that never gets put on something when your group DPS doesn't blow ass? I've never seen a Dulahan get that buff up with a decent group.
    If by blow ass you mean not overgearing the place, sure. I personally love removing the buff myself, but he only ever puts it on himself when he has around 10% hp left for my groups :P
    (0)