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  1. #1
    Player
    Sargon's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    I don't think Convalescence helps with warrior self heal.

    Also you need to understand, all those saying warrior needs a self heal buff, that heal with never scale with target's difficulty.
    Right now warrior is already a monster solo and lack in end game, if I'm to believe what most war50 past titanHM say.

    If you increase self healing potency, warrior will be even stronger for solo/low difficulty dungeons, and will still be too weak for the next top end game dungeon with a crazy boss.
    What would work, for example if you want to keep warrior berserk background, would be abilities that reduce the damage you take in percent after certain offensive skills.

    Warrior needs scaling abilities, moving the self heal cursor will only delay imbalance to a near futur.
    (1)

  2. #2
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    You know, % heals from healer are also a thing... Stoneskin and Lustrate from Scholar currently. That's another half-baked idea there..
    (0)

  3. #3
    Player
    Blazn's Avatar
    Join Date
    Aug 2013
    Location
    limsa... FUK that place
    Posts
    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sargon View Post
    I don't think Convalescence helps with warrior self heal.

    Also you need to understand, all those saying warrior needs a self heal buff, that heal with never scale with target's difficulty.
    Right now warrior is already a monster solo and lack in end game, if I'm to believe what most war50 past titanHM say.

    If you increase self healing potency, warrior will be even stronger for solo/low difficulty dungeons, and will still be too weak for the next top end game dungeon with a crazy boss.
    What would work, for example if you want to keep warrior berserk background, would be abilities that reduce the damage you take in percent after certain offensive skills.

    Warrior needs scaling abilities, moving the self heal cursor will only delay imbalance to a near futur.
    Love people that don't read the OP and try to argue blindly. Switching to % heals instead of potency ones was the point not increasing their potency. And if done with % it will continue to scale correctly with new content. Please attempt to think prior to posting.
    (0)

  4. #4
    Player
    Sargon's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    Quote Originally Posted by Blazn View Post
    Love people that don't read the OP and try to argue blindly. Switching to % heals instead of potency ones was the point not increasing their potency. And if done with % it will continue to scale correctly with new content. Please attempt to think prior to posting.
    Oh yeah sorry boss :
    - what op suggest wouldn't increase our healing potency
    - scaling with our hp, that's completly different than scaling with our damage, and far better than reducing incoming damage
    - I'm off this topic since you closed the debate and declared this a patch note
    (0)

  5. #5
    Player
    MillieVanillie's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Millie Vanilli
    World
    Midgardsormr
    Main Class
    Marauder Lv 43
    Rios, even though I agree with you wholeheartedly alot on how Warriors are a burden on healers due to insufficient self healing skills, would it make you feel better if I called you a nerd? Ya know, for the sake of the thread. Even though I believe you are right and we (meaning Warriors in general) need a good boost to our self healing skills.
    (0)

  6. #6
    Player
    Hirosashi's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Hirosashi Fluffykins
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I see no fault in your logic here it all makes sense, the only thing that would be bad is honestly the blood bath, the 3% max hp per hit needs to be a trait thing, as paladins can use bloodbath to so it needs to remain the way it is for us, less we would benefit far to much from it <- thats being 100% honest a 3% hp heal for use on attacks would be broken.
    (0)
    Last edited by Hirosashi; 09-28-2013 at 06:02 AM.