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  1. #1
    Player
    Rios-Drakoon's Avatar
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    Aug 2013
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    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50

    Idea for Warriors

    Hey guys, first, sorry for my english, in my time back in School, English was not a "must have" Thing Most of it i learnd by my self, but still, i hope u undertsnad waht i try to say and explain.


    So, Thread Nr: 9999 about Warrior... i know i know...


    Warrior is a great Job, i love it, lvling was fun and cool.

    Now im at a Point in game (Titan HM) where i really see the Gap between Paladin and Warrior.

    Before all the Paladinfanboys shout at me... i know i know, Warrior can Tank everything like Paladin also.

    With one diffrence.

    MORE WORK FOR HEALER

    I will write my opinion how is the situation right now, then a List what should be changed, and after it, why.

    From Fresh lvl 50 til now, my HP increased from 5xxx to 6800, sounds cool, but my dmg didnt increased that much.

    While lvling and low Dungeons, Bloodbath, Stormspath was sometimes a life saver.
    Later Inner Beast was great.

    Once i hit the Point where i can fight Garuda HM and Titan HM i saw the big Gap between me, and a Paladin Tank.

    Titan HM hits me with Normalo hit between 1000-2500 and his Rockthing for 4500.
    Bloodbath heals me for 40-100 HP PER Hit.
    StormsPath about 100-150 all 7,5 sec.
    Inner Beast about 800-2000
    2000 Selfheal from IB you can get, IF you have Malm buff on you, debuff on Boss, Convalsence and Berserk. then you can get a 2000er Selfheal, but Convalsence has 120sec CD Berserk 90sec CD.

    Lets take the middle and say 1500 Selfheal. you can use IB 4 time on One Minute. not more. You Need to stack up 5 warth wich cost you ca. 19sec. plus Infuriate.

    4x 1500 = 6000 Heal, in One Minute, in the same Time, Titan hits you about waht?
    Lets say he hits you "only" with 1300dmg perhit, all 2,5sec, that means 31'200dmg per Minute.

    So, you see, IB sucks.

    Lets check Bloodbath, it heals you for 30sec about 40-100 per Hit, if you use your Dot and so on.
    NO HEALER will feel any diffrence if you use Bloodbath or not.

    Bloodbath Sucks.

    Stormspath, can be used only all "7,5sec" and heals you for about 100-150.
    Titan hits you in "7,5sec" for 3900dmg

    And we see again, StormsPath sucks.

    SE said Once:
    Paladin should be a Tank who reduce incoming dmg (thats what he do)
    Warrior should be who Conter incoming dmg with his Selfheal (selfheal sucks, so we cant conter)

    Paladin is a preactiv tank, he use his Skills before dmg Comes.
    Warrior is a activ tank, he use his skills (most of it) after we got the dmg.

    Because our Selfheal is just a bad joke, we cant do your Job proper. and i dont mean "Tanking" i mean Help the Group, because, Warrior as MT by Titan means always more work for Healers then with a Paladin.


    What should be changed:

    1. Put the Extraheal directly to Defiance and increase it to 20% (PLD take 20% less dmg we take 20% more heal, fair deal i think)
    2. Change Bloodbath from 25% dmg done in to 3% max HP
    3. Change StormsPath from 50% dmg done in to 10% max HP
    4. Change Inner Beast from 300% dmg done in to 30% max HP

    I know i know, These Numbers sounds extremly OP, but lets us take a closer look.

    Lets say we have a Warrior with 7000 HP

    Bloodbath grants him per hit 210HP selfheal for 30sec and 90sec CD.
    With Overpower and alot of Mobs it sounds bretty OP, but it is not, beside Paladins Flash has Blind effect, so he takes less dmg also.

    Stormspath will grant 700HP like i said, StormsPaths can be used only all 7,5sec. thats about 8 times per Minute. so 5600HP selfheal per Minute.
    lets Keep 31'200dmg from up there.
    Paladin with 20%dmg reduce for 20sec. in These 20sec he will absorb 2080dmg,
    We can selfheal us in 22,5sec for 2100 HP, so more or less the same.
    But we Need to use our dmg Combo and not our tank Combo to increase aggro.
    (i Count the Math without 20% dmg reduce from Shild Stance)

    now Inner Beast,
    My Idea, a 30% heal, wich is about 2000HP. dont Forget, we Need to build up first 5 Stacks Warth, and its not more then 4 times per Minute possible to use it.


    But with These changes the Healer maybee will feel something.

    We dont have
    20%dmg reduce 20sec 90sec CD
    40%dmg reduce 10sec 180sec CD
    100%dmg reduce 10sec 420sec CD
    60% more Blockrating (Block = 20-24% dmg reduce) 15sec 180sec CD.
    dont Forget debuff on Enemy wich decrease Strength by 10%... ok i dont know how much "dmg reduce" it is, but it still is a dmg reduce.

    You see, Paladin has alot stuffs to do his Job, and make Healer works easier.

    So at least, give Warrior the same Chance, give him the Selfheal what he Need, to to his Job and not to make Healer lifes harder.


    and for all the Paladin fanboys out there.
    I know i Know. "Wait til Crytsal Tower, then you are a good tank also blablalba"
    If we Need to wait for CT Equip to do Coil, tell me, why can Paladin Coil right now with current Equip?
    And i know, some Warriors are doing Coil, but i also read alot about, that Paladins are easier to Keep alive. and thats the main Point.


    so, now i wrote my Roman... flameon
    (5)
    Last edited by Rios-Drakoon; 09-27-2013 at 09:25 PM.

  2. #2
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
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    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    no flames? no troll? nothing? o.O
    (0)

  3. #3
    Player
    Zeila's Avatar
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    Aug 2013
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    73
    Character
    Zei Vi
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Actually your english is decent for not being native. unfortunately have to head to work so will have to read most of this later :\
    (0)

  4. #4
    Player
    Bladeryk's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
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    6
    Character
    Vilentius Godslayer
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I love it, had a similar idea myself. Granted we are supposed to be high Vit/HP tanks making half out heals damage based and the others % based was a bad design IMO. They should be all % based as you said, this would make our self heals more reliable and not so all over the place and offensive cool down reliant(also thrill of battle + Inner beast would be a nice combo). My only other suggestion would be change Mercy stroke to a counter attack that only becomes active after receiving a critical hit and is a guaranteed 20% heal.
    (0)

  5. #5
    Player
    Blazn's Avatar
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    Aug 2013
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    limsa... FUK that place
    Posts
    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Yea I agree 100% we need our self heals on a %. Also I'd like to see IB be able to be used at 3 stacks witha reduced heal say maybe a 15 - 20% heal on 3 stacks I also think defiance should have a native self heal something small though and only a % of damage done not total hp though. Seeing as it decreases our damage thus decreasing our self heals there for decreasing our tanking ability. And the fact the fact that our "tanking buff" reduces our damage done and our damage is a huge factor in our mitigation of damage, it make no sense to get more hp but reduce mitigation in order to get the hp. Seems to nearly cancel itself out.
    (0)

  6. #6
    Player
    Sargon's Avatar
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    Jun 2011
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    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    I don't think Convalescence helps with warrior self heal.

    Also you need to understand, all those saying warrior needs a self heal buff, that heal with never scale with target's difficulty.
    Right now warrior is already a monster solo and lack in end game, if I'm to believe what most war50 past titanHM say.

    If you increase self healing potency, warrior will be even stronger for solo/low difficulty dungeons, and will still be too weak for the next top end game dungeon with a crazy boss.
    What would work, for example if you want to keep warrior berserk background, would be abilities that reduce the damage you take in percent after certain offensive skills.

    Warrior needs scaling abilities, moving the self heal cursor will only delay imbalance to a near futur.
    (1)

  7. #7
    Player
    RhazeCain's Avatar
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    Aug 2013
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    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    You know, % heals from healer are also a thing... Stoneskin and Lustrate from Scholar currently. That's another half-baked idea there..
    (0)

  8. #8
    Player
    NovaLevossida's Avatar
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    Sep 2013
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    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Scaling would help.
    (0)

  9. #9
    Player
    Blazn's Avatar
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    limsa... FUK that place
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    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sargon View Post
    I don't think Convalescence helps with warrior self heal.

    Also you need to understand, all those saying warrior needs a self heal buff, that heal with never scale with target's difficulty.
    Right now warrior is already a monster solo and lack in end game, if I'm to believe what most war50 past titanHM say.

    If you increase self healing potency, warrior will be even stronger for solo/low difficulty dungeons, and will still be too weak for the next top end game dungeon with a crazy boss.
    What would work, for example if you want to keep warrior berserk background, would be abilities that reduce the damage you take in percent after certain offensive skills.

    Warrior needs scaling abilities, moving the self heal cursor will only delay imbalance to a near futur.
    Love people that don't read the OP and try to argue blindly. Switching to % heals instead of potency ones was the point not increasing their potency. And if done with % it will continue to scale correctly with new content. Please attempt to think prior to posting.
    (0)

  10. #10
    Player
    Sargon's Avatar
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    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    Quote Originally Posted by Blazn View Post
    Love people that don't read the OP and try to argue blindly. Switching to % heals instead of potency ones was the point not increasing their potency. And if done with % it will continue to scale correctly with new content. Please attempt to think prior to posting.
    Oh yeah sorry boss :
    - what op suggest wouldn't increase our healing potency
    - scaling with our hp, that's completly different than scaling with our damage, and far better than reducing incoming damage
    - I'm off this topic since you closed the debate and declared this a patch note
    (0)

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