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  1. #131
    Player
    Furio's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Furio Noctis
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Completely agree.

    Combat is utter crap as it is.

    And Vahn, source please.

    This game does have non GCD abilities that are intented to be used reactively. Why else keep them OFF the gcd? So no, it's not working as intended.

    The system is broken, period. You can't even do your regular rotation in the fear your stun won't register on time (Paladins on Ifrit HM for example).

    Really, did you even see the videos posted by the OP? It's obvious.
    (2)
    Last edited by Furio; 09-27-2013 at 07:00 PM.

  2. #132
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ruprect View Post
    Soooo.... really off GCD skills are on GCD skills. I have to hit it like 5 times to get it to go off, that usually takes most of the GCD.

    What is the point of an off GCD skill then?
    You only have to hit it once at the right time -- the time being half point of your GCD -- and the animations line up perfectly, so no GCD time lost, unless you use more than one at a time. Until the game decides to interrupt your skills and spells for no reason whatsoever, that is. Reactionary stuns, etc. are impossible to get off in time if you just used a skill is something I can agree on. There is also the problem of having to wait for the "longish" stun animations to finish for the effect to actually go through.

    Quote Originally Posted by Jinko View Post
    Translation, this is caused by the same problem as the AoE and server latency, we don't know how to fix it so you will have to live with it.
    It's caused by not allowing you to overwrite animations with another, and we know exactly why the AoE latency is happening and how to fix it. It's because the server checks your position every 0.3 seconds and needs to be lowered to 0.1.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  3. #133
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Waliel View Post
    It's caused by not allowing you to overwrite animations with another, and we know exactly why the AoE latency is happening and how to fix it. It's because the server checks your position every 0.3 seconds and needs to be lowered to 0.1.
    I don't think is effected by animation, sometimes I can whip through my cooldowns really fast but other times they will be held back by latency and in some cases the cooldown animation will play and the skill won't take effect, a second later the skill has reset.
    (I'm pretty sure this is because the client is saying yes you can use that skill, and the server is saying no you can't)

    Fact is neither of those things ill be fixed, and I still think 100ms is too high.

    I'd be interested to know what WoW uses for position checks, cause that is what they should be aiming for.
    (2)
    Last edited by Jinko; 09-27-2013 at 07:35 PM.

  4. #134
    Player

    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    47
    Yep all those "Instant" abilities are pretty unresponsive. Using, for example, Swiftcast > Divine Seal > Medica II requires ~3 seconds of button mashing.
    Or using Swifcast and then Raise right away will just cast Raise with it's normal cast time.

    It just feels unfair how fast you have to react to the game mechanics at times, yet the game can't react fast enough to player's actions.
    (2)

  5. #135
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jinko View Post
    I don't think is effected by animation, sometimes I can whip through my cooldowns really fast but other times they will be held back by latency and in some cases the cooldown animation will play and the skill won't take effect, a second later the skill has reset.
    (I'm pretty sure this is because the client is saying yes you can use that skill, and the server is saying no you can't)
    Sounds like reasonable explanation fo that, but the fact is that you can't start a new animation until the old one is finished, which is also the reason why off-GCD skills won't fire off instantly if used right after another skill.

    Quote Originally Posted by Jinko View Post
    I'd be interested to know what WoW uses for position checks, cause that is what they should be aiming for.
    My wild guess would be a combination of client and server side checks. In the WotLK era, sprint from Druids and Rogues would cause some quirky positional updating that made them zip around short distances for other clients if they didn't move in a straight line and even then there would be some speedup or two match the actual position. Positional updating was horrendous for flying mounts and flight paths, as well. No idea how it is nowadays. It would also sometimes take over a second for you to dismount automagically indoors, and some debuffs would linger for a lengthy time when you got out of the area, but I can't remember if that was fixed before or after Wrath.

    0.1 second checks would be perfectly fine, if positions for taking damage and such would be checked client-side, but alas, that is not the case. Client-side checks could also potentially open doors for hacks, like possibly dodging everything while standing still or the like, but I won't go there more than that for the lack of knowledge.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  6. #136
    Player

    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    47
    Quote Originally Posted by Waliel View Post
    0.1 second checks would be perfectly fine, if positions for taking damage and such would be checked client-side, but alas, that is not the case. Client-side checks could also potentially open doors for hacks, like possibly dodging everything while standing still or the like, but I won't go there more than that for the lack of knowledge.
    What i was wondering for days, if they don't rely on client positions checks, and it is supposedly all happens on the server (which is the right way to do it, of course), how in the hell all those mining bots are able to just teleport wherever they please?
    (1)

  7. #137
    Player
    nimrod's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Nimrod Dragneel
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aibo View Post
    What i was wondering for days, if they don't rely on client positions checks, and it is supposedly all happens on the server (which is the right way to do it, of course), how in the hell all those mining bots are able to just teleport wherever they please?
    They are not re-checking. The client says im on position X:Y:Z the server takes it for granted and trusts the client.

    So u see the bot needs only the coordinates and so he can teleport within a zone. They should atleast track the time it would take u from position X to Y and greater than 15yards so bots would be auto banned. Or they could track the NUMBER gathered /hour like in WoW... simply 10k shards in a day is just no human behaviour anymore or farming 5hours straight w/o a pause in between what ever u like more - but again seems those anti cheat measures are none existent in ARR.

    It´s like they haven´t even a QA team
    (1)

  8. #138
    Player
    TyloRime's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Tolli Vir
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    So basically "The Devs know better than you do." How's that workin' out for 1.0?
    (3)

  9. #139
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TyloRime View Post
    So basically "The Devs know better than you do." How's that workin' out for 1.0?
    Yup Yoshi is turning in to Tanaka slowly but surely, "It's my way or the highway"
    (5)

  10. #140
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I didnt have problem with this.
    (0)

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