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  1. #1
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maelwys View Post
    http://valk.dancing-mad.com/?page_id=179/#BnP

    Effect of STR was measured and can be predicted, Dex was not (except for the Addendum)
    NICE FIND!

    Pretty good read even though it's from P3 but assuming this data is correct and STR and parry reduction is a 40-41-40 threshold I'm seriously leaning towards DEX>STR>VIT for a War build.

    The bit that REALLY caught my eye was ". Just by increasing Parry by 81 points, Hulan added about 6.1% to his parry rate."

    The extra 550 hp from VIT stacking can easily be countered if your parry rate hits high enough.

    Perhaps,
    PLD = STR>VIT>DEX, (Block percentage and hate building attack power > HP Buffer vs. Magic damage > Block and parry rate)
    WAR = DEX>STR>VIT (Parry rate > Damage output for hate abilities AND Parry mitigation > HP buffer vs. Magic Damage already boosting natural HP buffers from Defiance)


    Note: This is all theory bashing anyone reading this. Feel free to jump in and discuss why 550 HP from stacking VIT is better than foccussing on Parry rate and Mitigation
    (0)

  2. #2
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Terabyt3 View Post
    NICE FIND!

    Pretty good read even though it's from P3 but assuming this data is correct and STR and parry reduction is a 40-41-40 threshold I'm seriously leaning towards DEX>STR>VIT for a War build.

    The bit that REALLY caught my eye was ". Just by increasing Parry by 81 points, Hulan added about 6.1% to his parry rate."

    The extra 550 hp from VIT stacking can easily be countered if your parry rate hits high enough.

    Perhaps,
    PLD = STR>VIT>DEX, (Block percentage and hate building attack power > HP Buffer vs. Magic damage > Block and parry rate)
    WAR = DEX>STR>VIT (Parry rate > Damage output for hate abilities AND Parry mitigation > HP buffer vs. Magic Damage already boosting natural HP buffers from Defiance)


    Note: This is all theory bashing anyone reading this. Feel free to jump in and discuss why 550 HP from stacking VIT is better than foccussing on Parry rate and Mitigation
    raising parry rate by 6% is not much when you consider when you do parry it is only a 20-25% damage reduction... not 100% so getting 6% more parry rate is about 1-1.1% overall damage reduction FOR PHYSICAL DAMAGE ONLY. I hardly find stacking 81 points in dex even remotely worth that.
    (0)

  3. #3
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Derza View Post
    raising parry rate by 6% is not much when you consider when you do parry it is only a 20-25% damage reduction... not 100% so getting 6% more parry rate is about 1-1.1% overall damage reduction FOR PHYSICAL DAMAGE ONLY. I hardly find stacking 81 points in dex even remotely worth that.
    Where did you get these numbers? Genuine question.
    (0)

  4. #4
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by C-croft View Post
    Where did you get these numbers? Genuine question.
    Well the numbers are correct although i thought he said 81 points in dex not parry...you wouldn't get 6% parry chance from 81 dex it would be 2%, the thresholds are right around every 40 dex = 1% parry chance. As for the other numbers the damage reduction for when you parry is based off of your str and those values are, if i remember correctly 281 = 22%, 318 = 23%, 363 = 24% 405 = 25% (i think the 281 and 318 might be off by a few points) So if you raised your parry chance by 6% the overall damage reduction would be 6% of your mitigation when you parry (or 6% of 22-25%)... I just guessed when i said 1-1.1% ... the actual value ends up being 1.32-1.5% physical damage reduction for 6% parry chance (using 22-25%) but the thresholds for dex are also ~40 points per 1% parry chance... so you would need at the least 41 ish dex to get 2% parry and at the most 80 dex to get 2% parry (depending on how close you are to the threshold from the start) so say you use 41 dex and get the 2%... 2% of 22%-25% is only a .44%-.5% physical damage reduction no reduction in damage vs magic ( More likely it will be about 20 dex to hit the next threshold of 1% more parry chance... so 20 dex for ~.22-.25% Physical damage reduction).
    (0)
    Last edited by Derza; 09-28-2013 at 02:36 AM.

  5. #5
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Derza View Post
    the thresholds are right around every 40 dex = 1% parry chance.
    Sorry, wasn't clear enough, but I was referring to this data here. I found a chart but it relates to PLD. Not that I am expecting different for WAR, just curious. I understood what you were saying, but was wondering if the data has been researched. Since the OP is planning on using 10k seals to study, we could save him time and effort.

    EDIT: 20k seals will be spent. Ten for research and ten to respec.
    (1)
    Last edited by C-croft; 09-28-2013 at 02:44 AM.

  6. #6
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by C-croft View Post
    Sorry, wasn't clear enough, but I was referring to this data here. I found a chart but it relates to PLD. Not that I am expecting different for WAR, just curious. I understood what you were saying, but was wondering if the data has been researched. Since the OP is planning on using 10k seals to study, we could save him time and effort.

    EDIT: 20k seals will be spent. Ten for research and ten to respec.
    Yea i was using the chart that shows both block and parry.. but either way... for dex to be worth it, it would need to be about 4-5x what it is in that chart... I see the only reason to getting dex would be if you are within 10 dex from the next threshold, otherwise str or vit would be better..
    (0)