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  1. #1
    Player
    Maphyr's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Maphyr Helbain
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kinseykinz View Post
    1. Crit is worthless as a Healer...heck, sometimes Crit's can actually screw you over. Have 6 people in the party that need a heal of 300-500ish hp's? You think 'Medica', that'll do the trick and keep my hate in check expecting to not over-heal and end up crit-healing everyone...building up unecessary hate.
    2. Spell Speed, your milliseconds add up over time...and it's not milliseconds of difference. It's hundreths of seconds. Over a long battle, I can get in way more skills/spells than you. My cooldowns AND cast times are lower. So I can land spells, when they need to land more often. It doesn't matter how much I heal the tank for, what matters most is that I keep the tank standing...even if he only has 1HP, 1HP=alive.
    Player skill carries far more weight when it comes to healing than your precious spell speed stat. Reaction time and critical descion making are far more potent than a "hundredths of second" faster cast. Which I might add that hundreth of a second fast cast cost millions of gil... yeah.. not convincing me anytime soon.
    (2)
    Last edited by Maphyr; 09-27-2013 at 06:47 PM.

  2. #2
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Maphyr View Post
    Player skill carries far more weight when it comes to healing than your precious spell speed stat. Reaction time and critical descion making are far more potent than a "hundredths of second" faster cast. Which I might add that hundreth of a second fast cast cost millions of gil... yeah.. not convincing me anytime soon.
    Okay... and I am typically the healer 'that has done the most healing' anytime I'm parsed...to the point that my FC mates joke that 'KK heals like Jesus'...so again, keep assuming I am compensating etc. I'm just telling you straight up, spell speed is more helpful in a critical party moment than 'the off-chance this next cast will crit'.

    Crit is more important for DD. Pure and simple.

    Mind, Spell Speed, Accuracy, Det and PIE are all more important to keeping the party alive. Crit is the last thing a WHM should care about...not the first.

    SCH can debate the practicality of Crit as it helps their 'Shield Pot' but again since you can't control it, it's not as useful IMO as a 'hard stat upgrade ' is like Mind/Pie Spell Speed etc.

    Oh, and I spent 0 gil on my gear. It is possible to just spend time.
    (4)

  3. #3
    Player
    cainejw's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Mysidia Baron
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kinseykinz View Post
    Mind, Spell Speed, Accuracy, Det and PIE are all more important to keeping the party alive. Crit is the last thing a WHM should care about...not the first.
    My only concern with this debate is both sides are presenting their opinion as fact. This is not fact. This is your opinion. I would like to offer some facts in this discussion here:

    http://valk.dancing-mad.com/?page_id...alingmechanics

    First, you'll notice that accuracy is not in the healer's toolbox. Accuracy is not needed as our heals automatically hit. As such, accuracy is the last thing a healer could use. Mind and Determination directly increase healing. Those are the two stats healers want to prioritize. After that, Piety likely comes second as it directly changes how many heals you can use. The good news is that all healer items have main stats of Vitaility, Mind, and Piety. Most iLevel 90 gear have equal amounts of all of these (WHM Allagan does, Relic+1 doesn't have Piety, for example).

    So, then your stat choices become Determination, Critical hit rate, and spell speed.

    Determination directly affects every heal, but it loses efficacy as it boosts in small numbers.
    Speed speed affects every heal through number of heals, but it loses efficacy in lag, skill variables, and MP.
    Crit affects every heal through chance of a bigger heal, but it loses efficacy due to probability and RNG.

    Each has its drawbacks, but it looks like each does not account for a massive part of your healing. Most of your healing output will come from Mind, Determination, and Damage. The rest is individual flavoring.
    (5)

  4. #4
    Player
    Celsius's Avatar
    Join Date
    Sep 2013
    Posts
    58
    Character
    Celsius Vee
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    [QUOTE=Kinseykinz;1337207]Okay... and I am typically the healer 'that has done the most healing' anytime I'm parsed...to the point that my FC mates joke that 'KK heals like Jesus'...so again, keep assuming I am compensating etc. I'm just telling you straight up, spell speed is more helpful in a critical party moment than 'the off-chance this next cast will crit'.




    just saying, parsers dont mean anything "just because you do the most" lol... healing parsers are so easy to skew. Crit is something some healers (like me as a sch) want over spell speed. dont talk like your word is god (see what i did there?) and i've done up to turn 5 of coil with darlight gear without wasting any money on expensive as hell vanya.
    (2)