Just a quick question for those who are wearing HQ Vanya Robe of Healing:
Is it hard to HQ this recipe? Did you use all HQ materials in the synthesis?
Many thanks.
Just a quick question for those who are wearing HQ Vanya Robe of Healing:
Is it hard to HQ this recipe? Did you use all HQ materials in the synthesis?
Many thanks.

lol @ anyone saying crit > spell speed. do some math, get better at the game.
spell speed increases throughput and makes you more mobile. Just by decreasing GCD from 2.5 to 2.4 you get 1 extra heal per minute. That's without even trying to stack spell speed. Stacking crit means you are either a) relying on luck to be good or b) unnecessarily increasing emnity.
For SCH emnity isnt an issue, and a decent mix of both crit and spell speed is good for us. it's not "get better at the game" its "what do you prefer for your class" some people like me want crit over spell speed because its really nice to hit those 500 succors or 1k+ adloqiums but thats just me. maybe for a whm SpS is better but its just prefrence really.

Sorry I should have mentioned that my comments were directed only for WHMs. I agree crit can be quite useful for SCH, assuming that the shields will crit aslo. And SCH is already more mobile than WHM, so spell speed is less important. Does spell speed affect pet casts for SCH?For SCH emnity isnt an issue, and a decent mix of both crit and spell speed is good for us. it's not "get better at the game" its "what do you prefer for your class" some people like me want crit over spell speed because its really nice to hit those 500 succors or 1k+ adloqiums but thats just me. maybe for a whm SpS is better but its just prefrence really.
Primary Class: Green number maker
Best WHM, NA
twitch.tv/brown_diva
I am actually curious aswell, though i think its on a flat cast/recast. something i need to look into

Having an extra heal per minute isn't as great compared to a crit regen imo, or a crit+divine seal medica 2. You're implying that by anyone not going spell speed they are in-fact "horrible". As Cainejw said it's all a matter of preference. You like having an extra heal that could be lost in-between lag and I like having crit heals.lol @ anyone saying crit > spell speed. do some math, get better at the game.
spell speed increases throughput and makes you more mobile. Just by decreasing GCD from 2.5 to 2.4 you get 1 extra heal per minute. That's without even trying to stack spell speed. Stacking crit means you are either a) relying on luck to be good or b) unnecessarily increasing emnity.
:^)

You apply regen once ever 21 seconds. How often does regen crit now? If you do the maths, it is not preference, but keep telling yourself that.
Primary Class: Green number maker
Best WHM, NA
twitch.tv/brown_diva
TLDR, SCH go CRIT, WHM go Spell speed.

So reading this thread reaffirms my conclusion that spell-speed is pretty garbage.![]()


Hardly. Just because you can't get halved casting times at the beginning of a game's lifecycle doesn't make spell speed useless. I mean, what are people expecting? Cure 1 restoring full health once you get your relic weapon, too?
Either way, I personally find crit awful for my playstyle. I love precasting, I love keeping people topped off, so I begin casting Cures as soon as the target has lost ~800 health. Crits in this case are useless, only generate extra enmity (which is actually important on some encounters such as Titan Hard) and you can't rely on them anyway, because gear is too bad currently to get your crit numbers to respectable percentages. 'course, because I love precasting too, I don't like spell speed very much either. So Determination is what I'd prefer currently.![]()
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