Australian here. As a player I enjoy a challenge, and would welcome Titan HM or any hardmode boss as long as I know that if I looked like I dodged it, I did dodge it. It's harrying whenever I dodge that *Insert One Hit KO/Super Heavy Damage* ability I have to hold my breath and wait to see if I really dodged it or not a short while later. I know that being a player of the Oceanic region places me in an MMO blackspot, but I've played multiple other MMOs with their challenging content and I've managed just fine with a 250-315 ping. Playing the boss fights in this game forces me to see into the future, which is manageable in content with a recognizable pattern, but eventually this will change if they hope to keep content entertaining no? They can't keep the dance going forever.

Imagine a fight like Titan HM with no step by step move-set and he just chose to do everything completely random, relying on players to react then and there to every ability. It sounds like fun to me, but it'd be hell on players like me and others affected.

Point is, I congratulate those players who have adapted to this current situation, but if SE wants to vary their content in the future by moving away from the 'dance style' boss fights this particular roadblock needs to go. It affects player accountability in fights by forcing them to constantly question whether or not they have played their part based on the whims of the server, rather than by their own ability.