bmhuFinally someone post proof. that is exactly what happened to me fighting titan. really not looking forward to HM Titan
In my opinion, if you know the pattern then you should not get hit at all. If you expect it to happen in a few seconds, prepare to move ahead of time and don't wait until you see the red lines on the ground to react.I disagree. I know the pattern; I've clearly been out of range and have still been hit. It seems to be about 50-50. The fact that your success or failure in this battle is based upon latency issues with a server is a huge problem. That's not skill-based for people, it's a matter of luck.
This!!
Just now joined titan hard with a JP party. I was guaranteed first to die due to this issue every single time (Killed by Weight of Land every-time). So embarrassing. I guess I am pretty much got blacklisted from the team for dying a lot.
Took damage before titan used Weight of Land
Even gathering has delays:
Correct version:
Have not finish mining, yet already "no longer sense any unspoiled gathering points"
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Last edited by Eyn; 09-14-2013 at 09:23 PM.
It's just ridiculous that in 2013 a MMO can't have a server figuring out your position properly.
It isn't people their connections, it's SE their servers and programming nothing else.
If this would be normal people would have this in other MMO's as well, which isn't the case.
Besides the whole technical aspect is pointless anyway.
Stuff isn't working period.
- When I cancel a cast 0.4 seconds before it goes off it should cancel, but no here I just finish my cast
- Same deal goes for interruptions
- When you are out of a circle you are out, there should not be a special rule on encounters 'you need to be out 1 second before the cast is done'
- Instant spell should be instant, it's in the word when I cast a hot it takes 2 seconds before it shows up on the target
Nothing else matters, content should not be nerfed but SE should sort their servers out.
Yes you can learn how to play with 1 to 1.5 second delay on everything and ignore what is shown on your screen.
But the question would be, is it fun?
I don't think it is.
Also this problem has been there since atleast Beta, they know it and they didn't fix it.
Now it is under 'accepted bug' but are people expected to sub until they finally bother fixing it.
If they can even fix it at all.
SE thinks this is dark souls MMO... either host some fking servers in EU or fix titan, ppl are getting killed by AOE left and right 24/7... cba trying a 100 times till i find the right group to do it with.
Can not play a game with 500ms delays. Thank god I wasn't foolish enough to subscribe.
Yea this really can't keep going...
Yoshida ain't doing anything about the problems, they promissed SO MUCH and yet now the game is unplayable.
I can't believe i just can't do any high level dungeons because i'm EUROPEAN.
YES, they didn't bother getting ANY GOOD local servers in Europe, so that we get the WORST LATENCY.
Each time i think i avoided some aoe, I GET IT STRAIGHT IN THE FACE > with some discrimination on Europeans.
Thanks Square, thanks for making the game hate us... if this isn't going well in 1 month, i'm leaving and so are my whole guild...
Ill throw my 2 gil in. I usually dont have a problem dodging AOEs, but every once in awhile its obvious I dodged it but then I get hit. So, something is strange with locating the character on server vs on my screen. Maybe extending cast times or increasing the server check from .3 to .1 or .05.
Right people say it's all fine, can you please be so kind to record me you casting anything and cancelling it and post it here?
Do you get something like this?
Since this is normal when playing a MMO online.
http://www.youtube.com/watch?v=24nypzuW2bw
Also the guy casting in WOW has between 100 and 200 ms while casting.
The experience I have in ARR is not even remotely close yet ms shows to be the same.
It's a Position issue. On client side you look like your fine but if you ask the people in your group they will probably tell you, you were in the red. I find it could still be due to server checks, but when doing Garuda for story quest I died a couple time behind the pillars but the group told me I was not behind it. So I am going to guess that sometimes that we are in fact not in sync with the client. This may require a video of this happening on your side and with a party member to compare. If this is in fact what's happening that would have to be sent up to SE from there.
I am beginning to think this is not a server check error as what the issue was in beta but client and server not in sync with are actual Position.
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