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  1. #111
    Player
    Cubnorris's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    2
    Character
    Saya Nyaantan
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kraun View Post
    All of this also shows in pugs and the worst DPS-class players are pretty much always the ranged ones, getting hit by AOE and everything in between, easiest roles in the game and yet they somehow manage to be the worst at their given easy chores.
    Actually, certain aoes are harder to avoid from range than close up. This is true with the front cone types like from Keeper of Halidom in Wanderer's Palace. If you're close, and the cone aims for you, you have less distance to run to be out of it, but if you're far, you have a ton of distance to cover to get out.

    I see RDPS get hit by these types much more in PUGs than MDPS. I myself get hit by these more often on my BRD than on my DRG.
    (2)

  2. #112
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Warlyx View Post
    2 dots and a 2 procs (bloodletter and straight shot crit)..... because mp song is hardly ever needed , and when is needed , healers will ask for it.

    cooldowns is managed by everyclass.
    On top of that both procs are easy to macro, so you will never have to bother with them again.

    Not to shit on anyone and every class takes skill to play but BRD is by far the easiest class in the game.
    (0)

  3. #113
    Player
    AmonFlamburg's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    10
    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    IMO the whole "easy" and "hard" argument is pretty pointless. The honest truth is that melee classes are more dangerous to play. Plain and simple. This is made obvious by the lack of want of melee dps in parties. Coupled with mechanics forcing melee to lose out on significant damage by comparison leads to reason that square enix could just buff melee dps damage. Melee will have the allure of having overall higher damage and a single target limit break, while ranged classes will have AOE's, support, and overall more reliable survivability during encounters. I don't even understand why it's strictly tank/healer/dps. There really needs to be a category for support. Anyway, back to my origional point, it's not about feeling superior or inferior, it's about utility and ability to play the game period.
    (3)

  4. #114
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by AmonFlamburg View Post
    I don't even understand why it's strictly tank/healer/dps. There really needs to be a category for support.
    I dont think we will ever get a strictly support class/job simply because the duty finder doesnt allow it and more evident by the fact bard is classed as DPS, I dont mind it and I hope instead of a support class we get more interesting DPS classes that bring great utility.
    (0)

  5. #115
    Player
    TheWitcher's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Meta Vahn
    World
    Cactuar
    Main Class
    Gladiator Lv 59
    I have to play tank because my preferred class (MNK) is terribly gimp in all the content, this wont last long if im forced to play as one class because only 2 dps are optimal
    (0)

  6. #116
    Player
    Shisou's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Arbendael Ka'vanth
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    What I would love to see, at least on DRG, is Jump being a Mode-switch instead of just an attack. While in Jump the DRG would be limited in the attacks they could execute, but would be immune to melee attacks/AoE. The buff would have a maximum duration (after which the DRG would land and perform the attack) or could be consumed early by using Spineshatter Dive/Dragonfire Dive.

    I'm drawing inspiration here from Freya in FFIX, specifically her Trance Jump.
    (0)

  7. #117
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheWitcher View Post
    I have to play tank because my preferred class (MNK) is terribly gimp in all the content, this wont last long if im forced to play as one class because only 2 dps are optimal
    It's kind of sad that this issue is making people switch to other classes because the balance goes into their favor.
    (0)

  8. #118
    Player
    Crescent_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Agrias Oaks'
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Veis View Post
    Melee don't have to dodge plumes on titan unless some of the range die.
    Then you haven't been paying attention. Weight of the Land is very random, and as melee, I've had to dodge them right along with all the range being up.
    (1)

  9. #119
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    too me this is sorta like ranger on FFXI. for years they were allowed to be a top flight DD because they had to pay for there damage. in this game melee have to pay for thier damage but arent extended the same courtesy. actually i think the devs knew of this imbalance because i think scholar was intended to operate in melee range. its even mentioned in the story. thier abilities just dont scale well right now.
    (0)

  10. #120
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cubnorris View Post
    Actually, certain aoes are harder to avoid from range than close up. This is true with the front cone types like from Keeper of Halidom in Wanderer's Palace. If you're close, and the cone aims for you, you have less distance to run to be out of it, but if you're far, you have a ton of distance to cover to get out.

    I see RDPS get hit by these types much more in PUGs than MDPS. I myself get hit by these more often on my BRD than on my DRG.
    Keeper is the one the exceptions to the rule. No other boss that I've ever experienced has a cone that stretches across the room like his does. There are mobs that have room-length direct attacks, like the Magitek Colossus' Exhaust, but otherwise I've never seen a cone that couldn't be avoided by just staying at max casting range. There may be targeted abilities that tend to favor ranged, such as Ifrit's Eruption and Titan's Weight of the Land, but even those can target melee too regardless of how many ranged are alive.

    So to summarize: Most things that ranged have to dodge melee have to dodge too. Most things that melee have to dodge ranged can trivialize by just being at max distance.
    (1)

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