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  1. #251
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Pausing for 1.0 sec is a DPS loss greater than any rotation change.

    In addition, when you eyeball the debuff timer versus your attack execution, you need to accurately compensate for the animation of the CT (e.g. the debuff is not applied exactly when you press the button), and you need to theoretically do so 3 GCDs before the event (e.g. you need to estimate whether or not your CT will clip before you use ID, based on the usage of Jump and delaying the train of GCDs).

    Just change the rotation an' prez teh buttonz.

    *If you're already in the situation where you've used DE then yeah, you don't have much choice other than to fill the 1s gap with a DFD or SSD or something, but from an optimization perspective, you don't want to be in that position in the first place.

    Edit:

    Someone make SE enable DOT clipping regardless of DOT strength.
    (0)

  2. #252
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    There is a lot they could stand to do with DoTs honestly.
    (0)

  3. #253
    Player
    Zenmaku's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Zen Maku
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EasymodeX View Post
    Pausing for 1.0 sec is a DPS loss greater than any rotation change.
    Are you joking?

    So you are saying that NOT pausing for 1.0 seconds and NOT applying CT DoT which is 200 potency is better?
    When it's time to hit the combo, you don't have a choice, you either wait to be able to use CT or use it and not apply the DoT on the enemy. The ONLY thing you can do in that delay is use off-GCD abilities. There is no other option.

    If you change the rotation, you also risk the other problem that you were discussing of not always having all the DoTs on the enemies at any given time.
    I seriously doubt you can calculate this perfectly to account for the inconsistencies of our GCD delay from Jumps and server lag etc. Do not even try to pull out math here, it doesn't work when facing those inconsistencies. The ONLY thing you can do is wait that extra second or not have the 200 potency DoT applied and decide not to wait.

    EasyMode, just stop pulling out the numbers all the time, as a fellow lategame DRG you know just as well as all of us that it NEVER works like that because of many factors (sometimes you just cant move to the flank of the enemy because an AOE circle is placed on top). In order to play this class effectively you HAVE to eyeball, HAVE to adjust for inconsistencies, and just use your rotation the best you can in the meantime
    (0)
    Last edited by Zenmaku; 09-27-2013 at 04:52 AM.

  4. #254
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zenmaku View Post
    So you are saying that NOT pausing for 1.0 seconds and NOT applying CT DoT which is 200 potency is better?
    No, I'm saying that you should have used a Fracture before you used the ID - DE - CT that preceded the "I need to wait 1 second" event. As I said, if you end up in that event anyways, you can use something like a DFD that burns that 1.0 second on meaningful DPS instead of just waiting. Not optimal, but at least it mitigates half of the wasted time.

    you HAVE to eyeball, HAVE to adjust for inconsistencies, and just use your rotation the best you can in the meantime
    Those are the exceptions to the baseline rule.
    (0)
    Last edited by EasymodeX; 09-27-2013 at 05:43 AM.

  5. #255
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Rough BIS list:

    Allagan:

    Boots, Bracelet, Earring, Leggings, Ring1, Ring2

    Myth:

    Belt, Chest, Gloves, Necklace, Weapon (Relic+1)

    Analysis based on taking the stat weights, assigning all the gear their values, then finding what [non-acc] -> [acc] gear slots lost the least value per point of acc gained. That item spread should land at 466 acc. I don't have info on how materia fits into the HQ crafted though. That may impact the Ring, in addition to the option of adding Vitality to the ring which could be useful as a separate option.

    Edit: Stats taken from xivdb.

    Edit2: Most of the slots were close. The only outliers were the Belt (get the Myth belt over Allagan for sure) and the Bracelet (use Allagan / buy Myth last). Boots also leaned towards Allagan a moderate amount.
    (0)
    Last edited by EasymodeX; 09-27-2013 at 06:01 AM.

  6. #256
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    just a note

    bfb buffed dots have higher priority than ir buffed dots, not sure with HT since that should be up 90-100% of the time anyway
    (0)

  7. #257
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by EasymodeX View Post
    Rough BIS list:

    Allagan:

    Boots, Bracelet, Earring, Leggings, Ring1, Ring2

    Myth:

    Belt, Chest, Gloves, Necklace, Weapon (Relic+1)

    Analysis based on taking the stat weights, assigning all the gear their values, then finding what [non-acc] -> [acc] gear slots lost the least value per point of acc gained. That item spread should land at 466 acc. I don't have info on how materia fits into the HQ crafted though. That may impact the Ring, in addition to the option of adding Vitality to the ring which could be useful as a separate option.

    Edit: Stats taken from xivdb.

    Edit2: Most of the slots were close. The only outliers were the Belt (get the Myth belt over Allagan for sure) and the Bracelet (use Allagan / buy Myth last). Boots also leaned towards Allagan a moderate amount.
    Does this take into account the head slots? I know the mythology one has a stupid amount of accuracy
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  8. #258
    Player
    Kopecs's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Rem Lunaria
    World
    Cactuar
    Main Class
    Ninja Lv 80
    I just want to say thanks to Ayvar in here. I wasn't able to play the game for the longest time because of Digital Download being held back. I pretty much learned how to play my Lancer (soon dragoon) before I was even able to play
    (0)

  9. #259
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ayvar View Post
    Does this take into account the head slots? I know the mythology one has a stupid amount of accuracy
    Yeah, but switching to Myth (acc) from Allagan (no acc) also loses 21 crit. The weight cost per acc gained is -0.159 which is slightly worse than the middle pieces which are around -0.14 through -0.149.

    E.g. switching from Myth Gloves (no acc) to Allagan (acc) loses 15 skill speed, which is -0.146 value per acc.

    After fiddling around a bit I made a second set which is nearly identical in overall dps stat weight (1 less out of 618), but has 4 more acc:

    A: boots, bracelet, earring, gloves, helm, leggings, ring1 (16acc)
    M: belt, chest, neck, weapon, ring
    [470 acc total]

    As opposed to the one I listed earlier:

    A: boots, bracelet, earring, helm, leggings, ring1, ring2
    M: belt, chest, gloves, neck, weapon
    [466 acc]

    Edit:

    I've ported the data to google docs. Download / export from there to manipulate and look at the gear combinations.

    https://docs.google.com/spreadsheet/...LVWhiT2c#gid=0
    (0)
    Last edited by EasymodeX; 09-27-2013 at 11:44 PM.

  10. #260
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by EasymodeX View Post
    As opposed to the one I listed earlier:

    A: boots, bracelet, earring, helm, leggings, ring1, ring2
    M: belt, chest, gloves, neck, weapon
    [466 acc]
    Ah, so the original groups had the helm from the Allagan set. It was just that your first post didn't have helm anywhere at all. Thanks!
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

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