I personally see a lot of what i saw in Guildwars 2, i feel a lot of the elitist toxic community has come from there, people say WoW was bad try GW2 for nasty people, worst community i've ever seen in a MMO and many jumped ship to here.

I personally see a lot of what i saw in Guildwars 2, i feel a lot of the elitist toxic community has come from there, people say WoW was bad try GW2 for nasty people, worst community i've ever seen in a MMO and many jumped ship to here.
We must be talking about two different GW2 games, because it is the prime example I use of the best MMO community I've experienced. Rift being the worst.
Agreed. GW2 also didn't have a bad community for me. But, I was/am on the smallest NA server.
The very short time I tried WoW, the community was very bad. Then I tried LoL for a few days and that made WoW look a little bit better.
If I hadn't moved to ARR with the XI linkshell I kept in touch with after I quit, I probably would have quit this game as well.

I'm sorry but GW2 community is awesome, I played GW2 a lot and I've never seen the elitism displayed here, the worst I've seen there is people QQ for nerfs on some classes but that's about it.
Very much this.
GW2's community - at least on Tarnished Coast, is/was pretty much a beacon of how a community should be. Pretty much the ONLY place you found elitist attitudes was in the CoF farmers (And frankly there was no good reason for anyone but similarly minded farmers to join those runs), and in highest-tier fractal running (Which represented the cutting edge of GW2's progression gameplay. And like any progression content you had to be completely on top of your game, so yes by it's nature people were picky about who they took with them) - everywhere else, people tended to be friendly, helpful and open to newcomers.
I don't agree, but it at least wasn't as bad as i saw in the first Guild Wars. I felt it was about the same as WoW community wise. I do wonder how people would view the communities of games without dungeon finders if they added them. It's not the tools fault, it just lets people run into those they probably wouldn't before.
Well, GW2 has a DF now, but it's structured differently (basically the same as GW2LFG). In GW2 you are able to create an "LFG" that allows you to leave notes and therefore specify the kind of player you're after (ie. speed runners, whether the group plans to do multiple paths, etc).I don't agree, but it at least wasn't as bad as i saw in the first Guild Wars. I felt it was about the same as WoW community wise. I do wonder how people would view the communities of games without dungeon finders if they added them. It's not the tools fault, it just lets people run into those they probably wouldn't before.
FF14's DF causes friction because it lumps people together randomly - it throws speed-runners in with newbies amongst it's many sins. So in response to your post, I wonder how people in games with auto-assembling dungeon finders would view their communities if they could be more selective in their party's and goals, like in GW2
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