
I'm sorry but GW2 community is awesome, I played GW2 a lot and I've never seen the elitism displayed here, the worst I've seen there is people QQ for nerfs on some classes but that's about it.
Very much this.
GW2's community - at least on Tarnished Coast, is/was pretty much a beacon of how a community should be. Pretty much the ONLY place you found elitist attitudes was in the CoF farmers (And frankly there was no good reason for anyone but similarly minded farmers to join those runs), and in highest-tier fractal running (Which represented the cutting edge of GW2's progression gameplay. And like any progression content you had to be completely on top of your game, so yes by it's nature people were picky about who they took with them) - everywhere else, people tended to be friendly, helpful and open to newcomers.
I don't agree, but it at least wasn't as bad as i saw in the first Guild Wars. I felt it was about the same as WoW community wise. I do wonder how people would view the communities of games without dungeon finders if they added them. It's not the tools fault, it just lets people run into those they probably wouldn't before.
Well, GW2 has a DF now, but it's structured differently (basically the same as GW2LFG). In GW2 you are able to create an "LFG" that allows you to leave notes and therefore specify the kind of player you're after (ie. speed runners, whether the group plans to do multiple paths, etc).I don't agree, but it at least wasn't as bad as i saw in the first Guild Wars. I felt it was about the same as WoW community wise. I do wonder how people would view the communities of games without dungeon finders if they added them. It's not the tools fault, it just lets people run into those they probably wouldn't before.
FF14's DF causes friction because it lumps people together randomly - it throws speed-runners in with newbies amongst it's many sins. So in response to your post, I wonder how people in games with auto-assembling dungeon finders would view their communities if they could be more selective in their party's and goals, like in GW2

You don't know "toxic" until you've played a MOBA.
I've gotten some impatient groups with DF, but generally I find that if you try to establish a friendly atmosphere early on by discussing the strategy and having a laugh or two before things get serious, the "Greater Internet F***wad Theory" starts to break down a bit. This is not always the case, but pulling out your keyboard and reminding everyone that there's a real person behind the avatar greatly increases your chances of having a good time.
This might explain why I've always had good experiences.
Before the the barrier has even dropped I'm immediately in there with a wedge trying to get people chatting with pleasantries and asking/discussing whether anyone's new and needs/can give a heads up before important pitfalls and strategies and they usually stay chatting and pleasant through the entire dungeon even if we royally screw up.
Pretty rare I encounter someone who remains a misery even then (Most notably a healer who kept treating me like an idiot the entire run because I stepped in an AoE early on that I could've avoided if I'd paid due attention - standing in the AoE was of no consequence in the grand scheme but to him that flagged me as "dumb-DPS guy")
I've found pretty much PvP to be this. Anytime it becomes PvP, even in a game like WoW in battlegrounds, people become absolutely terrible. I was on a PvE server, and dungeon finder was mostly silent with some raging with people posting recount after every fight (even if we breezed through them), but once i popped into BG? Racist, homophobic, sexist, rape jokes, etc. Same battlegroup as what it pulls from for DF, but even worse behavior.
I really worry about pvp coming into here, it might be great, but i've not high hopes for people. Take people who rage at killing lambs, multiply by a ton. :P
It isn't the DF community from my experience. There has always been good and bad people online. The bad were a minority, that is changing.
In the early days of gaming the gamer was in all essence an outcast. This made the gamer value friendship more. Gamer's by nature like to be challenged and games tended to be less forgiving.
If you were an early gamer you will remember having to replay levels over and over because saves points didn't exist, It would take you time to work through some of the harder games, if you had gamer friends you would share info on games, always working together and only against each other when playing VS mode. You didn't have the internet full of guides to tell you how everything was done, so you had to work at it if you wanted to complete your favorite games.
Then the internet hit. Gamers were still very much in the minority, you didn't have to rely on friends to get/share that info due to page upon page of easily to find information.
As time went on needing to be friendly became much less important, online games like first person shooters became very popular and it was all about being the best among the people you played with.
MMO's still had that need of friends to complete content but even then the attitudes were beginning to change. You had to be a member of a small community and everyone else didn't matter. Some people would only be nice as long as they were getting that item/help they needed, when that river of help ran dry they would move onto the next river.
Now games are mainstream people are competing to be considered the best at everything. Firsts etc . Now as games began to change to need less time to fit in with the new massive audience the need for other people has become almost 0.
People expect everyone to have read up on everything in game before they get to it because if someone else plays badly it effects THEM, they have no concern for anyone else.
Obviously there are still many people out there like myself who like to play for fun and want to play the whole game. Unfortunately we are now the minority.


What community?
From what I've seen it's Lord of The Flies meet's Fear & Loathing
Don't worry. As the casual players (as in people who have extremely limited time to play) hit 50, people will become more and more tolerant. A wipe is not the end of the world, given that the death penalties are so small.
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