where is your relic weapon?Lol i main warrior that's all i do and I've been end gaming for a while now and i have had 0 problems at any point, sure id like a buff, maybe if your looking for sustain improvement just double the hp returned from life stealing moves and keep damage the same but really I'm not fussed, i hold hate and survive just fine, if you don't your doing it wrong.
playing it properly like what? eating dirt?Too many people are trying to play War like a Pld. Nearly every post about 'fixing' War talks about how 'shields' should be added to skills. I say NO. That's like saying 'Well, drg doesn't have many range attacks, they need to be able to use bows' Stop trying to change the job and play it properly.
or standing in town while everyone else wants pld to tank titan and ignore war?



With that attitude no wonder you have to use Pugs to do anything. 'Standing in town' is #noFCorLS problem. (or a rusher with a bad attitude problem)
For the record, I'm not at Titan yet, I've stopped because relic is a waste of tomes for war compared to the armor upgrades.
Oh, and if you 'eat dirt' as War, you're doing it wrong, or your healer is one.
Last edited by Amyas; 09-27-2013 at 07:09 AM.



What is that supposed to mean? I can't have an opinion just because I haven't done a fight? Sorry, but even the devs have said that War is fine, and that players haven't 'researched' enough.
I'm level 50 War with relic +1 and most pieces darklight or equivalence. My question is this; If parry on warrior is to paladin and their shield blocking why is it that we are sub jobbed with monk instead of lancer?
Here is my point. Lance has skills that would increase our damage a much as pugilist would and at the same time would increase our defensive skills more so than monk. Most our other utility we pull out of gladiator tree anyways like convalescence and such while pug only gives us access to second wind which is useless compared to inner beast or etc. Mantra is pointless as for the fact when tanking War is getting popped most the time while other members shouldn't be no justifying the cool down timer or skill slot and 5% doesn't mean much to the 20% defense or 20% healing increase of other skills.
Feather foot is okay but again our main mitigation comes from self heal and parry and the 20% increase for crit is pointless as war doesn't have anything that triggers off critical hits as we used to like in 1.0.
So if we had access to lancer on the other hand right out of the gate we would get 40% increase to parry rate which is way better than feather foot plus other more useful skills than what are offered via pugilist.
NOT saying this will fix all the things with warrior to re-balance them out and make them more viable but I think this would be a good start.
SE please take mind of these ideas for changes:
1. Change sub to gladiator and Lancer as for reasons stated above
2. Making defiance the same yet always passively have 15% healing buff and with each stack gain 20% to self healing from skills {This would give viable reason to use your stacks over holding onto them and give inner beast or bloodbath that much need boost without having to modify them individually}
3. Change Mercy Stroke to lower potency skill that adds debuff against boss for 20-30 seconds that either increases all damage incoming to target from all sources or for less powerful version it would just ignores your -25% damage debuff from defiance or increase your damage against target by 25-50%. If the target dies while the debuff is still active then triggers the self heal effect as it has now. {currently next to impossible to time to get killing strike in order to get the self heal to trigger}
4. Maybe think about adding an offhand equip item for warriors that doesn't add any stat other than similar to how paladins and shields work, so for us it would increase our parry rate and give us more strength to increase our enmity generation and parry amount. Could be like a wrist guard or a tiny little buckler. {If you look into the history of bucklers they were used to deflect and parry attacks as well as attacking enemies which would be exactly what the stats would reflect in game. More parry and more strength for attacks}
Anyways this is all just my opinion but I think these changes would be all steps in the right direction without re-overbalancing to a point the opposite effect were paladins are inferior to warriors. I think if these suggestions are followed we would end up with two different styles of tanks that are viable at the same times. Not interchangeable but viable in their own ways so not getting cookie cutter re-branded skills and tank kits.
No you cannot. Because the game changes drastically starting from Titan/Coil.
There is nothing wrong WAR until that point. After that, WAR is a sub-tank.

No.
Roll paladin for end game or prepare to be sat for being useless.

It just means your opinion isn't colored by experience which makes the value of your opinion minimal. There is already a difference on Ifrit / Garuda when it comes to WAR v PLD tanking, it's just that the WAR doesn't feel the difference, and the healers are easily able to overcome the difference at that gear level.
Once you get to Titan it becomes more obvious. Once you get to Binding Coil it's closer to a brick wall.
You simply don't understand the complaints warriors have right now if you think "I can do Garuda so it's fine." No one is really complaining about Garuda because the amount of damage garuda puts out is pretty manageable, even without any cooldowns and probably without even relying on inner beast.
But Titan ratchets up things quite a bit, with auto attacks @800-900 dmg, and mountain busters at 4500. Yeah, warriors can do it, but it takes significantly more effort from the healers, but it's honestly pretty manageable.
Once you get to Binding Coil and Caduceus it becomes painfully obvious, as the mob is hitting you for 1400 - 2000 on normal hits, and 2500-4000 on hood swipes depending on how many stacks it has. Yeah, Warriors can do this fight, but it's more due to the ability of the raid to apply a variety of buffs / debuffs, along with significantly more healing output from the healers when compared to the PLD counterparts.
In the end, your experience doesn't really qualify you to make comments on the state of Warrior balance when the Warriors actually complaining about things are complaining about things that you haven't even experienced yet. Particularly when you're talking about things that endgame warriors aren't even complaining about -the conversation is in a completely different place.
Yeah, Yoshi said that WAR were good but he never specified what they were good at. Warriors are really good at clearing AK. That doesn't mean they're good at clearing Binding Coil. And aside from that, developers have been known to get balance things wrong before. Last I checked before ARR it wasn't like Paladins were a shining beacon of balance either.
Last edited by Hachiko; 09-27-2013 at 08:00 AM.
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