Shield Oath enmity its broken when it comes to group mobs +5 because it don't hold hate for shit, only a matter of time when they will own up to it.
Shield Oath enmity its broken when it comes to group mobs +5 because it don't hold hate for shit, only a matter of time when they will own up to it.
Have you tried what I suggested on the first page?This man is correct, just because the pictures are only showing a few instances doesn't mean I haven't tested this hours upon hours. Originally I was testing Shield Oath until it dawned on me to do this baseline test. There is something very wrong, and if you read we tried several abilities, who tagged first, order, etc.
There is an unknown factor skewing the results.
I wish I had seen this thread before I used a "fantasia" potion to turn into a lalafell. I've gone from holding aggro fine to barely holding it. I've asked for the potion back along with another one so I can go lalafell again after they hopefully fix the bug.
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Hi Ventus, something you may not have considered is initial aggro enmity, a phenomenon present in XI and possibly here as well.
You need a third player to claim the mob first, probably with provoke as this should theoretically give no additional threat.
You forgot osmething up there in your list, Latency. But I am sure latency wouldn't affect anything in this game even if it was just minimal spikes /cough Aoe's /cough
I'm getting the sneaking suspicion that this game has hidden modifiers....
I'm very interested in this as well.
I will have to say though, I DO think that shield oath gives you more enmity than just simply compensating for the reduced damage. I was running AK and I couldn't figure out why the DPS were so close to me in terms of enmity. Turns out I had went to sword oath for the Demon Wall fight, and that the 3 or 4 following pulls I didn't switch back to shield oath. When I did turn shield oath back on, the DPS enmity meters were no where even close to me once again.
I have no numbers to back this up, but even if shield oath isn't x2 enmity, it does do at least a little more than simply making up for the reduced damage
If it *were* only enough to make up for the damage debuff, a WAR outside of Defiance or a PLD in Sword Oath would end up generating more enmity than a WAR or PLD set up for tanking. That's simply not true. As soon as you go into tank stance, you start generating upwards of double the threat of a tank outside of tank stance using the exact same rotation. The *only* time I've ever had another tank class ride my ass on enmity is when they were using their high enmity rotation *and* they were in tank stance; as soon as they dropped out of said tank stance, their enmity generation plummeted.
Just like to point out that you can test this more easily by using a test dummy. They show enmity bars as well, don't move, don't attack, don't do anything that could skew the results. Also Valk-Dancing Mad provides his methodology for testing enmity. Perhaps try replicating his test and see if you get different results. Also try with different jobs, maybe its just a PLD thing, maybe its a tank thing, maybe its a race thing. Get a control group of data and then start changing a single factor (Job/Race/Role) until you can nail down what exactly is causing the discrepancy.
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