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  1. #31
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Shield Oath enmity its broken when it comes to group mobs +5 because it don't hold hate for shit, only a matter of time when they will own up to it.
    (0)

  2. #32
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Ventusinvictus View Post
    This man is correct, just because the pictures are only showing a few instances doesn't mean I haven't tested this hours upon hours. Originally I was testing Shield Oath until it dawned on me to do this baseline test. There is something very wrong, and if you read we tried several abilities, who tagged first, order, etc.

    There is an unknown factor skewing the results.
    Have you tried what I suggested on the first page?
    (0)

  3. #33
    Player
    Ikkeh's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Ikky Moo
    World
    Odin
    Main Class
    Gladiator Lv 50
    I wish I had seen this thread before I used a "fantasia" potion to turn into a lalafell . I've gone from holding aggro fine to barely holding it. I've asked for the potion back along with another one so I can go lalafell again after they hopefully fix the bug.
    (0)

  4. #34
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Hi Ventus, something you may not have considered is initial aggro enmity, a phenomenon present in XI and possibly here as well.

    You need a third player to claim the mob first, probably with provoke as this should theoretically give no additional threat.
    (0)

  5. #35
    Player
    itstoasted's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Talia Rah
    World
    Balmung
    Main Class
    Marauder Lv 50
    You forgot osmething up there in your list, Latency. But I am sure latency wouldn't affect anything in this game even if it was just minimal spikes /cough Aoe's /cough
    (0)

  6. #36
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I'm getting the sneaking suspicion that this game has hidden modifiers....
    (0)

  7. #37
    Player
    TommySmiles's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Tommy Smiles
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'm very interested in this as well.

    I will have to say though, I DO think that shield oath gives you more enmity than just simply compensating for the reduced damage. I was running AK and I couldn't figure out why the DPS were so close to me in terms of enmity. Turns out I had went to sword oath for the Demon Wall fight, and that the 3 or 4 following pulls I didn't switch back to shield oath. When I did turn shield oath back on, the DPS enmity meters were no where even close to me once again.

    I have no numbers to back this up, but even if shield oath isn't x2 enmity, it does do at least a little more than simply making up for the reduced damage
    (0)

  8. #38
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TommySmiles View Post
    I have no numbers to back this up, but even if shield oath isn't x2 enmity, it does do at least a little more than simply making up for the reduced damage
    If it *were* only enough to make up for the damage debuff, a WAR outside of Defiance or a PLD in Sword Oath would end up generating more enmity than a WAR or PLD set up for tanking. That's simply not true. As soon as you go into tank stance, you start generating upwards of double the threat of a tank outside of tank stance using the exact same rotation. The *only* time I've ever had another tank class ride my ass on enmity is when they were using their high enmity rotation *and* they were in tank stance; as soon as they dropped out of said tank stance, their enmity generation plummeted.
    (0)

  9. #39
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Just like to point out that you can test this more easily by using a test dummy. They show enmity bars as well, don't move, don't attack, don't do anything that could skew the results. Also Valk-Dancing Mad provides his methodology for testing enmity. Perhaps try replicating his test and see if you get different results. Also try with different jobs, maybe its just a PLD thing, maybe its a tank thing, maybe its a race thing. Get a control group of data and then start changing a single factor (Job/Race/Role) until you can nail down what exactly is causing the discrepancy.
    (1)

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