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  1. #21
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    unfortunately I think the goal of this post is lost in translation. This really has nothing to do with shield oath and everything to do with a pure baseline test of equal chars using exactly the same rotation of skills but 1 person has a set amount more enmity than the other. To Vindictus: you really need to better quantify the exact amount of enmity difference between the tests. like:

    When we both use flash I get (700enmity but my testing partner gets 650 enmity) I think its safe to assume 1 point of dmg is 1 point of enmity and also its been shown prior that enmity does not dissapate. Use weathered broken weapons to reduce dmg from AA to as close to 1 point each as possible. You put in so much time on this why not apply real numbers to your findings?
    (0)

  2. #22
    Player
    PessimiStick's Avatar
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    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    This thread isn't about Shield Oath. We know it was changed to basically generate the same threat as if you didn't have it on. It gives you 20% DR and that's it.

    This thread is about why two PLDs with the exact same stats are generating vastly different amounts on enmity on the same target.
    (0)

  3. #23
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Ok well then the sample size was not large enough to justify that claim.

    You would need to test across multiple ingame days, multiple ingame targets. ect ect to make sure.


    I think maybe some of FFXI is possibly at play here. During certain in game days or months some spells and abilities would be stronger.

    Maybe if the in game day/month matches up with your chosen ones your abilities are stronger.
    (0)

  4. #24
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ventusinvictus View Post
    Just curious, as I may have missed it reading over the blog, but did you take into consideration of the Initial Enmity gained from agro. I can't say for sure how much is given or if it's a temporary Enmity bonus, but I have noticed it's a bit more difficult to reign in hate when someone aside from the tank gets agro/pulls.
    (0)
    Last edited by SwordCoheir; 09-26-2013 at 07:59 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  5. #25
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Soulburn32 View Post
    Ok well then the sample size was not large enough to justify that claim.

    You would need to test across multiple ingame days, multiple ingame targets. ect ect to make sure.


    I think maybe some of FFXI is possibly at play here. During certain in game days or months some spells and abilities would be stronger.

    Maybe if the in game day/month matches up with your chosen ones your abilities are stronger.
    The sample size is plenty large. It's abundantly clear that there is some sort of hidden mechanic skewing the results. The point is that we have no idea what that is. And secondarily, why does it exist in the first place? Two players of the same class with the same stats should be functionally identical.
    (0)

  6. #26
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Just curious if anyone has tested the effect of MND on flash. it's white magic, and white magic is generally affected by MND.

    this would help explain why flash is so pisspoor on WAR.
    (0)

  7. #27
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PessimiStick View Post
    The sample size is plenty large. It's abundantly clear that there is some sort of hidden mechanic skewing the results. The point is that we have no idea what that is. And secondarily, why does it exist in the first place? Two players of the same class with the same stats should be functionally identical.
    I can only go off what is in the blog, every screen shot is of a Lightning Sprite, and all within a reasonably close time to to each other. That is hardly a large sample size to outright say eminty is broken across the entire game.
    (0)

  8. #28
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    "Broken" is an interesting term for "nerfed." Defiance/Shield Oath were nerfed in P4, the 2x enmity was super overpowered. Now they simply make up for the damage penalty - IE: You generate the same enmity in Shield Oath/Defiance as you do outside of them!
    Quote Originally Posted by Onisake View Post
    Just curious if anyone has tested the effect of MND on flash. it's white magic, and white magic is generally affected by MND.

    this would help explain why flash is so pisspoor on WAR.
    Flash scales with strength, nothing else. It's pretty good for both tanks.
    (0)

  9. #29
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SwordCoheir View Post
    Just curious, as I may have missed it reading over the blog, but did you take into consideration of the Initial Enmity gained from agro. I can't say for sure how much is given or if it's a temporary Enmity bonus, but I have noticed it's a bit more difficult to reign in hate when someone aside from the tank gets agro/pulls.
    Yes, he has taken it into account. They both took turns pulling first and it was always Ventus that had more threat.
    (0)

  10. #30
    Player
    Ventusinvictus's Avatar
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    Jul 2013
    Posts
    25
    Character
    Ventus Invictus
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    Quote Originally Posted by PessimiStick View Post
    The sample size is plenty large. It's abundantly clear that there is some sort of hidden mechanic skewing the results. The point is that we have no idea what that is. And secondarily, why does it exist in the first place? Two players of the same class with the same stats should be functionally identical.


    This man is correct, just because the pictures are only showing a few instances doesn't mean I haven't tested this hours upon hours. Originally I was testing Shield Oath until it dawned on me to do this baseline test. There is something very wrong, and if you read we tried several abilities, who tagged first, order, etc.

    There is an unknown factor skewing the results.
    (0)

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