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  1. #501
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    Quote Originally Posted by HiirNoivl View Post

    I also only have 20 STR allocated, not 30.
    Right now, I'm stacking in all Vit (with the assumption that EhP>self healing), is it more viable to have maybe 50/50 in str/vit due to our skills relying on our dmg as well? Or favor Str even more than vit like you have?

    So far, in my runs, I haven't had any issues (nor my healers) with keeping me up or with aggro (I'm only up to Garuda HM though, first kill last night and I screwed myself out of the axe, but that's a different story).
    (0)

  2. #502
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Holmgang is theoretically useful.
    A monster can't attack you if it isn't facing you, and Holmgang ALSO prevents it from turning. So for things such as Titan when he turns to try to AoE the party, hitting Holmgang could delay his Mountain Buster by a good six seconds, enough time for the healer to get the situation under control.
    Would him trying to turn also delay Tumult? I doubt but it might.

    And other enemies whose facing is important too, maybe intelligent usage of Holmgang can be useful?
    (0)

  3. #503
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Onisake,

    STR is primary on DPS classes. Adding STR increases DPS more than Crit does on those other classes. WAR is different, Not with the Crit Rate percentage buff which appears to result in a 20 fold crit rate increase instead of a 10 fold increase. I wonder if it's working as intended.

    I can see no reason why I can hold a 30% Crit Rate on a boss when I shouldn't even hit that high ever in the fight ever. And when you're talking about dealing 50% more damage every 1 in 3 hits, that's a pretty substantial increase.

    Quote Originally Posted by Shyle View Post
    Right now, I'm stacking in all Vit (with the assumption that EhP>self healing), is it more viable to have maybe 50/50 in str/vit due to our skills relying on our dmg as well? Or favor Str even more than vit like you have?

    So far, in my runs, I haven't had any issues (nor my healers) with keeping me up or with aggro (I'm only up to Garuda HM though, first kill last night and I screwed myself out of the axe, but that's a different story).
    I encourage people to be balanced. I don't think the scale should tip too far in either direction.

    Quote Originally Posted by Onisake View Post
    For short bursts, crit is theoretically better. War mitigates by healing in bursts. So I'll buy that crit may be better for mitigation than STR, provided you can figure out a way to consistently crit when you need to (Bloodbath is up, when you IB)

    Also, Steel cyclone has ALWAYS been good. it's just not OP as F--- like it was in 1.0. 2xSC=>2x overpower is my standard opener for trash/herds of mobs. I don't worry about mitigation here as much as holding threat. The only ability in WAR's kit that is 100% utter trash is holmgang. Even unchained can be situationally used to good effect. BB, zerk, veng, unchained, infuriate, overpower spam is great for pulls of 6+ mobs. holmgang, I just...I have no idea when that ability is useful.

    LOL That's I think one of the kinder responses since I joined this discussion. I have no issues holding hate from my fellow FFXIV'ers.

    If you want a Guaranteed Crit look no further than Berserk. Like I posted earlier, that's what Berserk IS. Every hit you deal is +50% damage which is essentially a Crit. So if you want burst healing there you go. Plus you can crit on top of that.

    Holmgang is sometimes mitigation. Sometimes not. When a primal turns around (Like with Friction or Landslide or Weight of the Land) You can freeze them in place. they can't turn around to hit you more.

    Also, when you use Holmgang on Demon Wall, you cannot be thrown by Repel and can continue dealing damage.

    I've actually killed Demon Wall this way, if your team dies after the adds and the Wall is creeping close to the muck, if you don't get repelled you can hold on just long enough to finish it off.
    (1)
    Last edited by HiirNoivl; 09-27-2013 at 12:24 AM.

  4. #504
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by Stonie View Post
    https://www.youtube.com/watch?v=JSJV2519AxE
    Two warriors here on Titan hard mode, one main tanking and one dpsing. am i missing something here?
    You didn't seem to notice that the majority of that group was rocking relics...including the tank.
    (0)

  5. #505
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Onisake View Post
    *snip*STR may be better than VIT, holmgang is useless*snip*
    Quick note on holmgang: Use it when bosses use moves that make them run to other players and ignore hate stack. Also, use it immediately when they turn to do a move on someone (the kind where they turn right back after), because it gives you a big block of time where he cant hit you, to heal yourself and take a breather. I sometimes stun, run behind him, and Holmgang. This increases the stun duration, essentially.

    Partially. STR increases parry mitigation percent. High dex is important too, it increases parry rate, along with parry stat direct.

    At 50, aim for the following stats. See my above posts for more information.

    405 STR(363 if you can't gear to 405: Don't go over 363 in that case, put it in Vit instead. There's no difference between 363 and 404)
    211 Dex. This is where the parry rate hits a minimum of 12% on dex alone, before the Parry stat is taken into account. This also helps crits, which ALSO can make Thrill of battle and Second wind, and Inner Beast all crit, which is a GREAT thing to have happen - have mantra and convalescence up when you do these. It also helps accuracy, which can make sure that stuns land.

    Blood Bath is 25% of total damage as health, and doing more damage means you get more back. It does not stack with Convalescence, but it does stack with Inner Beast.

    To be clear: I don't use feather foot.

    Butcher's Block is by far the highest hate generation in the game.(same as RoH, 5x damage Except war does more damage, so it's the best one in the game.) Because of that, you don't need to do it as often, and you combo it with sunder anyway (which is 3x damage on top) - so make sure you're doing DPS abilities and other things while you fight - don't get stuck doing the same combo over and over.

    I combo Convalescence and Mantra with Second wind and Thrill of Battle, alternating. I combo Bloodbath with Vengeance exclusively unless I'm in a pinch. I do a heavy>maim>storm>fracture combo once every 30 seconds. I'll often use unchained for this if it's an easier fight/midboss, and Infurate right after. It comes up often, but I'll generally save Infuriate for self heals or finishing him off with SC. I use Foresite during the off times, or if I'm waiting to stun. I'll usually stun, then run behind and holmgamg.

    Creating macros for all this makes it a lot easier.
    (1)
    Last edited by Lhun; 09-27-2013 at 12:18 AM.
    (真緑, 大輝)

  6. #506
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Conna View Post
    You didn't seem to notice that the majority of that group was rocking relics...including the tank.
    I tanked with a Garuda Scream and won. I could probably do it with an Ifrit Axe. It's not hard. It's just you need a team that will last 5 minutes. Unlike PLD, I can actually contribute to the Heart Phase.
    (1)
    Last edited by HiirNoivl; 09-27-2013 at 12:21 AM. Reason: won one,... whatever.

  7. #507
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lhun View Post
    Butcher's Block is by far the highest hate generation in the game.(same as RoH, 5x damage Except war does more damage, so it's the best one in the game.)
    Actually, it's not.

    First off, 8% is not "by far" (BB is 280 enmity; Halone is 260; 280/260 = 1.077). Secondly, Medica II is the highest hate generation in the game. It's not even a contest. Just *try* keeping aggro off of a WHM that's tossing out Medica II like crazy: it can't be done. The initial ping has an enmity modifier of .8 and the HoT is at a 1.0. Plus, it hits 8 targets and generates enmity on *everything*. A tank's worst nightmare is a WHM that doesn't know how to manage its enmity because, no matter what that tank does, that WHM is going to be tanking.
    (4)

  8. #508
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I never forget that Garuda Group when the WHM cast Medica II right when I pulled.

    Me << Why did you do that?

    WHM>> I was trying to save MP.

    (*chaos and carnage and death*)

    Me << You killed everyone.

    WHM >> Sorry. ; ;
    (0)

  9. #509
    Player
    Tronic's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Ein Ara
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    Actually, it's not.

    First off, 8% is not "by far" (BB is 280 enmity; Halone is 260; 280/260 = 1.077). Secondly, Medica II is the highest hate generation in the game. It's not even a contest. Just *try* keeping aggro off of a WHM that's tossing out Medica II like crazy: it can't be done. The initial ping has an enmity modifier of .8 and the HoT is at a 1.0. Plus, it hits 8 targets and generates enmity on *everything*. A tank's worst nightmare is a WHM that doesn't know how to manage its enmity because, no matter what that tank does, that WHM is going to be tanking.
    When in tanking stance the enmity they cause is almost equal: 210x5 for BB and 208x5 for RoH, when taking into account dmg reductions.
    (0)

  10. #510
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by HiirNoivl View Post
    I tanked with a Garuda Scream and won. I could probably do it with an Ifrit Axe. It's not hard. It's just you need a team that will last 5 minutes. Unlike PLD, I can actually contribute to the Heart Phase.
    Your dps isn't actually much higher than a paladins as has been calculated. Honestly all a warrior gives is a more intensive healing requirement. Where careful timing of things like eye for an eye and virus can make a world of difference.
    (0)

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