Page 1 of 2 1 2 LastLast
Results 1 to 10 of 899

Hybrid View

  1. #1
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CurlyBruce View Post
    ...
    Someone doesn't know how statistics work.

    How many attacks do you think you get off in an average boss fight? in a 10min fight with 2.5s GCD you can get a maximum of 240 attacks. margin of error:20% means 200 attacks. Considering he said average crit rate i'm assuming he's collected a couple thousand data points. meaning i wouldn't expect him to be more than .5% off. meaning his crit rate is roughly 25%. Looking at the data he provides later, he has an 'average low' of about 17% and an 'average high' of about 32%. averaging those two gives 24.5%. nice to see someone who doesn't pull data out of their ass for once. Margin of error, his crit rate is 24-25%. Given real data is more likely to be on the lower side than the higher side due to human error and other facts (such as missing attacks), i'm going with 25%.

    Quote Originally Posted by HiirNoivl View Post
    ...
    I wouldn't agree that crit rate > STR/det for overall damage. there is absolutely no question whatsoever, that your main stat for damage will increase your average damage way more than crit rate will.

    However War's mitigation doesn't come from sustained damage. it comes from burst. given we can control these bursts somewhat, (Berserk, internal release, bloodbath, infuriate) I can buy that crit may be better for mitigation than raw str. However it's just plain false that crit > str for damage. The other war supplying data out damages you on average. but this is could be his DDs are not as good as yours. the mobs only have so much HP.

    For short bursts, crit is theoretically better. War mitigates by healing in bursts. So I'll buy that crit may be better for mitigation than STR, provided you can figure out a way to consistently crit when you need to (Bloodbath is up, when you IB)

    Also, Steel cyclone has ALWAYS been good. it's just not OP as F--- like it was in 1.0. 2xSC=>2x overpower is my standard opener for trash/herds of mobs. I don't worry about mitigation here as much as holding threat. The only ability in WAR's kit that is 100% utter trash is holmgang. Even unchained can be situationally used to good effect. BB, zerk, veng, unchained, infuriate, overpower spam is great for pulls of 6+ mobs. holmgang, I just...I have no idea when that ability is useful.

    Quote Originally Posted by Shyle View Post
    Right now, I'm stacking in all Vit (with the assumption that EhP>self healing), is it more viable to have maybe 50/50 in str/vit due to our skills relying on our dmg as well? Or favor Str even more than vit like you have?

    So far, in my runs, I haven't had any issues (nor my healers) with keeping me up or with aggro (I'm only up to Garuda HM though, first kill last night and I screwed myself out of the axe, but that's a different story).
    Hiir found something that works for him. you need to find what works for you. It's not just about individual performance, its what the people you are with are comfortable with.

    I help run an end-game FC. that being said, we have a lot of new players who don't know their stuff yet. so we need to train them. if I carry too hard as tank, they dont' learn. so I go for VIT over STR on paper STR looks so much better than VIT. but in reality, that extra ~450HP is the 1 or 2 seconds you need to get healed. Can't count the number of times i barely survive a buffed Triumverate on hydra. That alone is enough for me to say VIT>STR. but later on when everyone is on the ball, STR may be better than VIT.
    (1)
    Last edited by Onisake; 09-26-2013 at 11:49 PM.

  2. #2
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Onisake View Post
    *snip*STR may be better than VIT, holmgang is useless*snip*
    Quick note on holmgang: Use it when bosses use moves that make them run to other players and ignore hate stack. Also, use it immediately when they turn to do a move on someone (the kind where they turn right back after), because it gives you a big block of time where he cant hit you, to heal yourself and take a breather. I sometimes stun, run behind him, and Holmgang. This increases the stun duration, essentially.

    Partially. STR increases parry mitigation percent. High dex is important too, it increases parry rate, along with parry stat direct.

    At 50, aim for the following stats. See my above posts for more information.

    405 STR(363 if you can't gear to 405: Don't go over 363 in that case, put it in Vit instead. There's no difference between 363 and 404)
    211 Dex. This is where the parry rate hits a minimum of 12% on dex alone, before the Parry stat is taken into account. This also helps crits, which ALSO can make Thrill of battle and Second wind, and Inner Beast all crit, which is a GREAT thing to have happen - have mantra and convalescence up when you do these. It also helps accuracy, which can make sure that stuns land.

    Blood Bath is 25% of total damage as health, and doing more damage means you get more back. It does not stack with Convalescence, but it does stack with Inner Beast.

    To be clear: I don't use feather foot.

    Butcher's Block is by far the highest hate generation in the game.(same as RoH, 5x damage Except war does more damage, so it's the best one in the game.) Because of that, you don't need to do it as often, and you combo it with sunder anyway (which is 3x damage on top) - so make sure you're doing DPS abilities and other things while you fight - don't get stuck doing the same combo over and over.

    I combo Convalescence and Mantra with Second wind and Thrill of Battle, alternating. I combo Bloodbath with Vengeance exclusively unless I'm in a pinch. I do a heavy>maim>storm>fracture combo once every 30 seconds. I'll often use unchained for this if it's an easier fight/midboss, and Infurate right after. It comes up often, but I'll generally save Infuriate for self heals or finishing him off with SC. I use Foresite during the off times, or if I'm waiting to stun. I'll usually stun, then run behind and holmgamg.

    Creating macros for all this makes it a lot easier.
    (1)
    Last edited by Lhun; 09-27-2013 at 12:18 AM.
    (真緑, 大輝)

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lhun View Post
    Butcher's Block is by far the highest hate generation in the game.(same as RoH, 5x damage Except war does more damage, so it's the best one in the game.)
    Actually, it's not.

    First off, 8% is not "by far" (BB is 280 enmity; Halone is 260; 280/260 = 1.077). Secondly, Medica II is the highest hate generation in the game. It's not even a contest. Just *try* keeping aggro off of a WHM that's tossing out Medica II like crazy: it can't be done. The initial ping has an enmity modifier of .8 and the HoT is at a 1.0. Plus, it hits 8 targets and generates enmity on *everything*. A tank's worst nightmare is a WHM that doesn't know how to manage its enmity because, no matter what that tank does, that WHM is going to be tanking.
    (4)

  4. #4
    Player
    Tronic's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Ein Ara
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    Actually, it's not.

    First off, 8% is not "by far" (BB is 280 enmity; Halone is 260; 280/260 = 1.077). Secondly, Medica II is the highest hate generation in the game. It's not even a contest. Just *try* keeping aggro off of a WHM that's tossing out Medica II like crazy: it can't be done. The initial ping has an enmity modifier of .8 and the HoT is at a 1.0. Plus, it hits 8 targets and generates enmity on *everything*. A tank's worst nightmare is a WHM that doesn't know how to manage its enmity because, no matter what that tank does, that WHM is going to be tanking.
    When in tanking stance the enmity they cause is almost equal: 210x5 for BB and 208x5 for RoH, when taking into account dmg reductions.
    (0)

  5. #5
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Tronic View Post
    When in tanking stance the enmity they cause is almost equal: 210x5 for BB and 208x5 for RoH, when taking into account dmg reductions.
    Doesn't defiance do 3 things:
    1 - increase HP for 25%
    2 - Decrease damage by 25%
    3 - DOUBLE Enmity generation?

    So wouldn't it be 208x5 for RoH (1040 Units) and 210x5x2 (2100) for BB?

    So, like, not 7%...or .9%...but like... 201.9%?

    Correct me if I have it wrong.

    PS I have been reading this page and participating where I can enough to the point where I am officially given up on my PLD, and I am working on leveling a WAR because it sounds like so much fun.
    (0)
    Last edited by Ehayte; 09-27-2013 at 01:49 AM.

  6. #6
    Player
    Tronic's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Ein Ara
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ehayte View Post
    Doesn't defiance do 3 things:
    1 - increase HP for 25%
    2 - Decrease damage by 25%
    3 - DOUBLE Enmity generation?

    So wouldn't it be 208x5 for RoH (1040 Units) and 210x5x2 (2100) for BB?
    Yes.

    So, like, not 7%...or .9%...but like... 201.9%?
    The ~7% Kitru was referring to was how much stronger BB was to RoH out of tanking stance (280 vs 260).


    PS I have been reading this page and participating where I can enough to the point where I am officially given up on my PLD, and I am working on leveling a WAR because it sounds like so much fun.
    Wait until parties prefer PLDs over you for Titan/Coil :/
    (0)

  7. #7
    Player
    MillieVanillie's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Millie Vanilli
    World
    Midgardsormr
    Main Class
    Marauder Lv 43
    Wait, doesn't Defiance lower damage by 25%? I coulda sworn I was doing more damage with it off than on.
    (0)

  8. #8
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Tronic View Post
    Wait until parties prefer PLDs over you for Titan/Coil :/
    I have a feeling a fix will be passed down eventually, and I am not a super hard-core player. I've only pushed up through 21 with MRD, but if my effectiveness has been decreased by 20% by fun levels have been boosted by 50% : D

    If it becomes unbearable I'd switch back but all this thinking and excitement of your HP going up and down up and down sound like a blast to me : D
    (1)

  9. #9
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ehayte View Post
    3 - DOUBLE Enmity generation?
    Shield Oath increases enmity generation as well; it's not something unique to Defiance. If an equally geared PLD in Shield Oath wants to rip aggro off of a WAR, that WAR has 2 options: completely demolish its damage output by spamming BB combos and ignoring Maim and Storm's Eye (generates *slightly* more enmity than straight Halone, even without the buffs) or recognize that she's not going to keep aggro off of the PLD since the SE combo provides a substantial net loss to enmity generation.

    I've tested this out *numerous* times in combat. If a PLD is played intelligently (which tends to be rare since there are a *lot* of completely idiotic PLDs out there; idiot WARs tend to get weeded out *very* early on), it's exactly what it looks like and susses out with the theory (which operates off of the supposition that Shield Oath and Defiance provide the same end enmity modifier). The enmity mod for Defiance and Shield Oath, if it's not identical, is so close that the difference between then doesn't make one.
    (0)

  10. #10
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Kitru View Post
    Actually, it's not.

    First off, 8% is not "by far" (BB is 280 enmity; Halone is 260; 280/260 = 1.077). Secondly, Medica II is the highest hate generation in the game. It's not even a contest. Just *try* keeping aggro off of a WHM that's tossing out Medica II like crazy: it can't be done. The initial ping has an enmity modifier of .8 and the HoT is at a 1.0. Plus, it hits 8 targets and generates enmity on *everything*. A tank's worst nightmare is a WHM that doesn't know how to manage its enmity because, no matter what that tank does, that WHM is going to be tanking.
    You need more warriors in your life. We're talking about single target emninity here, not group total eminity. This doesn't count at all.

    Math: Damage Enmity = Healing enmity x2. Or, 1 point of damage = 2 points of hp healed - IN HATE GENERATED.

    SE provides us a tool for this. Provoke brings hate to +1 of the highest hate generated person on the team. He should have INSTANTLY GRABBED HATE BACK, and kept it.

    Butchers block is not "8%". How on earth are you getting that number? Butcher's block is EXACTLY 5x the damage dealt in emninity generated. Pld has a wet noodle and no dps potential. Warrior hits for MOUNTAINS of damage with BB, and it's stacked with sunder, which is 3x damage as emnity, RIGHT BEFORE the other skill is popped. Your argument is invalid.
    (0)
    Last edited by Lhun; 09-27-2013 at 02:43 AM.
    (真緑, 大輝)

Page 1 of 2 1 2 LastLast