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  1. #11
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CurlyBruce View Post
    ...
    Someone doesn't know how statistics work.

    How many attacks do you think you get off in an average boss fight? in a 10min fight with 2.5s GCD you can get a maximum of 240 attacks. margin of error:20% means 200 attacks. Considering he said average crit rate i'm assuming he's collected a couple thousand data points. meaning i wouldn't expect him to be more than .5% off. meaning his crit rate is roughly 25%. Looking at the data he provides later, he has an 'average low' of about 17% and an 'average high' of about 32%. averaging those two gives 24.5%. nice to see someone who doesn't pull data out of their ass for once. Margin of error, his crit rate is 24-25%. Given real data is more likely to be on the lower side than the higher side due to human error and other facts (such as missing attacks), i'm going with 25%.

    Quote Originally Posted by HiirNoivl View Post
    ...
    I wouldn't agree that crit rate > STR/det for overall damage. there is absolutely no question whatsoever, that your main stat for damage will increase your average damage way more than crit rate will.

    However War's mitigation doesn't come from sustained damage. it comes from burst. given we can control these bursts somewhat, (Berserk, internal release, bloodbath, infuriate) I can buy that crit may be better for mitigation than raw str. However it's just plain false that crit > str for damage. The other war supplying data out damages you on average. but this is could be his DDs are not as good as yours. the mobs only have so much HP.

    For short bursts, crit is theoretically better. War mitigates by healing in bursts. So I'll buy that crit may be better for mitigation than STR, provided you can figure out a way to consistently crit when you need to (Bloodbath is up, when you IB)

    Also, Steel cyclone has ALWAYS been good. it's just not OP as F--- like it was in 1.0. 2xSC=>2x overpower is my standard opener for trash/herds of mobs. I don't worry about mitigation here as much as holding threat. The only ability in WAR's kit that is 100% utter trash is holmgang. Even unchained can be situationally used to good effect. BB, zerk, veng, unchained, infuriate, overpower spam is great for pulls of 6+ mobs. holmgang, I just...I have no idea when that ability is useful.

    Quote Originally Posted by Shyle View Post
    Right now, I'm stacking in all Vit (with the assumption that EhP>self healing), is it more viable to have maybe 50/50 in str/vit due to our skills relying on our dmg as well? Or favor Str even more than vit like you have?

    So far, in my runs, I haven't had any issues (nor my healers) with keeping me up or with aggro (I'm only up to Garuda HM though, first kill last night and I screwed myself out of the axe, but that's a different story).
    Hiir found something that works for him. you need to find what works for you. It's not just about individual performance, its what the people you are with are comfortable with.

    I help run an end-game FC. that being said, we have a lot of new players who don't know their stuff yet. so we need to train them. if I carry too hard as tank, they dont' learn. so I go for VIT over STR on paper STR looks so much better than VIT. but in reality, that extra ~450HP is the 1 or 2 seconds you need to get healed. Can't count the number of times i barely survive a buffed Triumverate on hydra. That alone is enough for me to say VIT>STR. but later on when everyone is on the ball, STR may be better than VIT.
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    Last edited by Onisake; 09-26-2013 at 11:49 PM.