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  1. #481
    Player
    Thyrllan's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Kurald Thyrllan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Stonie View Post
    and oh ya since i'm only lv 48 this number is just going to get bigger btw.
    So does Titan's.

    All of your information is irrelevant because you are not level 50. It doesn't even matter if Warriors are OP or UP, you aren't level 50. You are still missing tools, you are still missing the large gear upgrade that darksteel/darklight is and most importantly, you haven't tanked Titan or Bahamut's Coil
    (2)

  2. #482
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stonie View Post
    and what is the block rate exactly by percentage? cuz parry does about the same for me, which i know pld do too but. unless you are blocking like 50% of the time it seems rather negligible to me. hell even with 50% block rate that doesn't garentee anything, meanwhile you have less hp and no self heals to help. and i mean block without the buffs that run on a CD, which leaves you with shield oath which drops dps, at least deifiance has means to get that % of dam back which is needed for leeching. and oh ya 3 minute cool downs on most the moves that bring up your defence and block rate how is that very useful again?
    judging from this post, you have no clue at all about what we were discussing about.
    (2)

  3. #483
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Illya View Post
    I tried to tank Titan HM as WAR today. I really did. I went in with Garuda's Scream, the AF+1 chest, and everything else DL except helmet. Mountain Buster was dropping 4.5k damage on me straight up and I have about 6.9k HP. How a healer is supposed to heal me through that with Cure II that does 1.3k healing on me is a mystery which no one has been able to solve.
    .
    6.9k, if my math isn't wrong, the WHM in the party should be rotating stoneskin on you whenever it wears off, stoneskin with that much HP and the 18% dmg mitigation offered from their trait grants you with a 1242 barrier, which in turns allows them to take that time to heal you without worries of your HP going down. With SCH in the area they can help mitigate dmg by 10% if needed as well as use aldoquim to add another dmg barrier to you.

    The trick with warrior most likely are healers making more use out of their dmg mitigation abiltiies to allow warrior more time to heal themselves through their abilities. Also as a warrior they most likely want to always keep an eye on infuriate(one that grants 5 charges) when they alrdy have 5 charges or are close to it, pop the berserk and any other dmg increasing skills, use "Inner beast" pop infruiate, Use "Inner Beast" against and you'll most likel recover a huge chunk of HP yourself with the help of a healer.

    Then there is also thrill of battle, when that is up healers could use that as a chance to make a more potent stoneskin on you, plus there is also Convalescence, when getting hit with Mountain buster, pop that ability, if a monk is in party have them use mantra and bam more healing potency there.

    Another ability I would say to keep in mind is the unchained one, save it for when you want to use bloodbath, maximize your dmg potential through your combos and there is another means of keeping your HP in check. I also think that Convalescence works with all of the warrior's HP regenerative abilities so that is another good time to use said ability.
    (1)
    Last edited by Airget; 09-26-2013 at 02:07 PM.

  4. #484
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ruminate View Post
    No, no. You're doing it wrong. You're supposed to be oblivious, get carried by your healers, then post about how good the PLD is in "anyones" hands, implying that you're god's gift to this game and we're all not worthy.
    Fixed it for you. If Paladins are making things so much easier, then its the Paladin that needs to brought down to the Warriors level, not the other way around. Could you imagine what will happen if Warriors get the same Damage reduction as Paladins but keep the HP and self heals? Paladins would become obsolete.
    (0)

  5. #485
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    WARs are meant to make up for the damage they take with self-healing.. but Inner Beast is a terribly unreliable healing mechanic as long as it is relies solely on damage done (I don't consider the pitiful trickle of health from Bloodbath a reliable self-heal). One Inner Beast might heal you for anywhere from 1500-2000+ with Berserk up and a lucky crit, then the next for barely over 1000.. it's a too unreliable heal and simply does not come close to compensate for the damage we take from a boss like Titan during the Inner Beast ramp up time.. and the healers are expected to pick up the pieces. I think it would be fair to reduce Wrath stacks required for Inner Beast to 3, make the heal about 20% of the WAR's health pool, and bake the passive healing buff from Wrath stacks into Defiance.

    Then there's the thing that PLDs seem to have the entitlement to a fckton more damage reduction cooldowns than WARs, which doesn't help the situation.
    (1)

  6. #486
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    Not to mention the fact that having your only real source of "mitigation" on the 2.5 sec GCD is a huge problem. It's just way too slow and cumbersome compared to popping a cooldown. Trying to design a tank class with practically no defensive cooldowns was a gigantic mistake and a blatant display of poor MMORPG understanding. I have to wonder whose idea it was, and how this garbage made it through playtesting (if any).
    (0)

  7. #487
    Player
    Rhad's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Rhad Da'ntas
    World
    Leviathan
    Main Class
    Marauder Lv 80
    Defiance should have have a selfheal component based on damage dealt.
    Unchained should have a 40 sec cooldown.
    Cyclone should have an enmity component.
    Mercy Stroke should heal for 10 percent of health when used, 20 if it kills the enemy.

    They need to introduce a new ability that heals you for x amount of the damage taken over the last x seconds. Don't know how long the cool down should be.
    (0)

  8. #488
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Here is a more accurately translated transcript of Yoshi talking about WAR at TGS. This was updated by the original translator some time after it took place.

    y; Marauders and Warriors, we want some more
    y; Earlier today, I was told by a player that Warriors are weaker than Paladins
    y; They are harder to play
    f; It’s more technical
    y; You need to bring in a lot of the the additional (skills?) to get it fully out
    y; But really, in development team, warrior are really strong, and it’s more stable
    y; So right now it looks like Paladins can hold the enmity and tank, however
    y; honestly Warriors are really strong.
    y; Players haven’t researched enough so I would like players who are up for a challenge to stand up and play.
    y; We the development team really recommend Warriors

    https://docs.google.com/document/d/1...vWI/edit?pli=1
    (2)

  9. #489
    Player
    Arcana's Avatar
    Join Date
    Apr 2012
    Posts
    166
    Character
    Ragnar Sigurdsson
    World
    Ragnarok
    Main Class
    Astrologian Lv 66
    hmmm, when Yoshi says about "adittional", not sure if it is equipment or skills.
    (0)

  10. #490
    Player
    Yarem's Avatar
    Join Date
    Jun 2013
    Posts
    179
    Character
    Yarem Bashir
    World
    Shiva
    Main Class
    Gladiator Lv 60
    i think he means skills.

    Convalescense/Mantra are great skills on a warrior with his large hp pool, featherfoot is nice to up the chance to evade hits when you are low or big hits are comming (chance of 100% migration) and haymaker is a nice tool to reduce dmg (if the boss can be slowed...)

    But all are on long timers and very situational and mostly chance based, nothing compared to the flat dmg reduce cooldowns the palading gets.
    (0)

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