1. Community complains about not being able to level secondary classes easily.
2. Community finds a way, but complains it's an exploit.
3. Rep says it's not an exploit.
4. Community complains
WTF?
1. Community complains about not being able to level secondary classes easily.
2. Community finds a way, but complains it's an exploit.
3. Rep says it's not an exploit.
4. Community complains
WTF?
When you simplify things like that, anything can look stupid. You can't use the blanket term "Community" when there are two different sides.
I think it's continuing down a bad path. I'm totally down with being able to level secondary classes efficiently, but that's already much too dependant upon zerging FATEs. To imply that this technique is within the design parameters for the game skews it even more heavily towards particular tactics in particular types of FATE. If this kind of XP/hour can be expected, I'm fine with (and indeed, happy about) that, but I'd like to see equivalent rewards from dungeons (which are far more involved than spamming AoE) and levequests (which are limited in real time), both of which are practically never utilised for second classes because FATEs outclass them to such a great extent - few people are going to deliberately choose much less efficient options than others which are available. All of the above should be viable alternatives when levelling, and so I'd like to see viability spread more broadly rather than concentrated into an already overcrowded area.
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