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  1. #1
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    Quote Originally Posted by Rentahamster View Post
    Ancient magic is a complete joke and a waste of time.
    Yes, I read that thread, and considered reviving it. However, that thread is mostly filled with simple bashing of the spells, not actual posts of "I tried this and it didn't work", etc. Please, Hamster, if you wish to bash on AM without adding anything, just go post in that thread. I mean this in a respectful way ~~ venting frustrations is a healthy thing, but I would like to keep this thread focussed on proposing and testing ideas.

    Quote Originally Posted by Peregrine View Post
    I've tried and tried to come up with a reasoning behind the AM design and I just can't find any.
    Peregrine, would it be possible for you to write up and post some of the specific things you have tried? That would let everyone else not spend time trying the same old things, and might even spark some crazy thought.
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  2. #2
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    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amineri View Post
    Yes, I read that thread, and considered reviving it. However, that thread is mostly filled with simple bashing of the spells, not actual posts of "I tried this and it didn't work", etc. . . .I would like to keep this thread focussed on proposing and testing ideas.
    Did you?
    http://forum.square-enix.com/ffxiv/t...ull=1#post9632

    Quote Originally Posted by Kiara View Post
    Hi All,

    Great topic.

    Totally agree that Ancient Magic (Flare, Tornado, etc.) needs to be fixed and updated. Like others (adding to this thread so the Developers can see our "votes" for changing this):

    1. Currently, Conjurers' Ancient Magic (Flare, Tornado, etc.) is too weak. We do more damage, faster, with basic Spells like Fire, Fire II, etc.

    2. Ancient Magic looks horrible (almost non-existent). There are almost no Special Effects on what *should* be the Conjurer's best Magic Spells in the game. Instead, you can't even see any effect happening. It's unfinished.

    3. Change the casting mechanic for Ancient Magic: Having to wait 60 seconds for something to go off is pretty sad, and almost unusable except on Notorious Monsters (NM), and even then, they are too weak.


    We shouldn't have to second-guess and try to "add / buff up" different things to make Ancient Magic actually work (and it doesn't work with that theory anyways).

    Even the way we were given Ancient Magic shows how *little* the old Development Team cared about them:

    * They dump ALL Ancient Magic Spells to you at Rank 44. You learn Flare, Freeze, Tornado, Quake, Burst, Flood all at the same time! Huh?!

    Ancient Magic should be earned with great fanfare, 1 per Level, with beautiful Special Effects, high Damage, and usability. Not dumped all at once and completely useless as they are now.

    Conjurers' spells in general need some tweaks as well, but that's another topic.

    Thanks!
    They've already "tried it and it didn't work". That's the whole reason people were complaining about Ancient Magic in the first place.

    Quote Originally Posted by Amineri View Post
    Please, Hamster, if you wish to bash on AM without adding anything, just go post in that thread. I mean this in a respectful way ~~ venting frustrations is a healthy thing...
    What is there to add? The problems with Ancient Magic are glaringly obvious and there are no positives associated with it at all. It costs too much MP, it costs too much AP, it takes forever to cast, the animation looks incredibly poor, and it doesn't even do that much damage. It's a total disgrace to the name, "Ancient Magic".

    We've been testing it for 8 months now, and it has next to zero real use at all.
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