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  1. #1
    Player
    Zeila's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Zei Vi
    World
    Exodus
    Main Class
    Gladiator Lv 50
    I see no problem with a Easy and then Hardmode version for different stuff. Worked in other MMOs and works here. Easy for the people who want to get the dungeon and mechanics down, then Hardmode for the real challenge with a couple added mechanics. IMO I'd rather see the game offer a lot of options and challenges.
    (0)

  2. #2
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zeila View Post
    I see no problem with a Easy and then Hardmode version for different stuff. Worked in other MMOs and works here. Easy for the people who want to get the dungeon and mechanics down, then Hardmode for the real challenge with a couple added mechanics. IMO I'd rather see the game offer a lot of options and challenges.
    Of course there is no problem with having multiple options.
    The problem raises when the hard mode becomes the easy mode.

    Quote Originally Posted by Zaiken View Post
    I see no problem with this either, when the nerf happen we already have harder content for the hardcore players. Now the older content that was too hard for the casual players can finally do and catch up. You don't want to let them too behind or they will become frustrated and quit. I think it's a Win win situation here.
    You make it sound like casual players are dumber than hardcores. The only difference I see is their game time availability. I could understand if they just reduced the price required to gain equip pieces because in the end that's what takes most of the time.

    Another option is to make easy modes drop items that could be exchanged for the same item dropped from the hard modes. That way "casuals" could little by little work towards it if they really feel that the "hard" mode is too hard.
    (1)
    Last edited by ZohnoReecho; 09-26-2013 at 01:29 AM.

  3. #3
    Player
    Viscara's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Viscara Dehnaris
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zeila View Post
    lol1000characterlimit
    Please no. I'm more than happy with eventual nerfs of content or stacking buffs (ala ICC in WoW:WotLK), but a big part of MMOs is swinging around your e-peen (read as: gear) and when that gets devalued to having slightly different colours of gear to differentiate between someone who is terrible and someone who is at the peak of progression it becomes quite disappointing. WoW handled this somewhat well with the mounts/titles but at the same time it felt like the drive for the average player to improve and get into a good/high-end guild dropped very dramatically as soon as WOTLK came out and this setup was introduced.

    Don't get me wrong - everyone should be able to see the content in the game, that's what they're paying for, but having easy modes of fights (i.e. not hard modes by default) you simply wind up with an epidemic of people in "welfare epics" who have no drive to ever improve.
    (1)
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